It is interesting how solid this game's combat mechanics are with the player slowly losing defenses and resources and removing those defenses to increase damage and the chances of winning(Strip, desperate hold, and present self). There are variations in the sigil powers to make all of them useable at some point even if the skill is not made to counter a region(Whirling Dervish is expensive, but sometimes you want double damage output for 3 turn against a boss). Needless to say, I look forward to future updates and projects.
itch.io is an open marketplace for independent game creators. It's completely free to upload your content. Read more about what we're trying to accomplish and the features we provide.