The game has very fun and interesting mechanics, though does have some small problems with combining its puzzle and action traits.
It can be fun finding out new mechanics, but very tiresome when you know the solution but have a difficult time achieving it.
Adding a new mechanic to push the orbs can help with manipulating the orbs.
Making some of the orbs from spawners slower can also help with accomplishing some of the puzzles easier, since it can be difficult to navigate the orbs to other orbs when needed.
For puzzles that have different steps to the solution, having a checkpoint that saves at a specific step can help with reducing the frustration of completing the same actions again.
This game has a lot of potential and ideas, and addressing some of the mildly frustrating parts could be a good start.
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