TLDR: Decent Game with too much padding.
Gameplay - It's a twine game so don't expect too much but collide22 has done quite a few things I have never seen before, and it is certainly a fresh experience. However, there is A LOT of padding. When obtaining one of the endings you have to start over from the beginning. Also, when receiving any of the endings you are locked into the restart, whether it is the common endings or not. Also combats are technically required but we do have the Emergency Button on the side which can give you your page back and forward arrows again.
Aside from the padding (Oh so many combat encounters) the most egregious issue is actually loading saves. You cannot decipher your saves at all. There are 3 saves to load, In the Map - where your save is marked entirely in blocks, In a Room - where it is marked with ..., and In a combat, with a marking of your enemy, most of which are random encounters anyway. Also, endings are saved with the file and not actually outside flags so loading or resetting loses those flags.
Music/Art - There is no music but there are sounds that don't really add much, just a fleshiness to combat. Art is AI generated but is generally effective and sexy, for dealing with such large insertions there is no belly bulge, unfortunately for me it is one of my kinks, however that likely is the AI thing because almost no AI artwork I have seen includes it.
Puzzles - There are plenty and fairly challenging for what Twine is normally used for especially. I did request a guide that was provided, and it was, this does make things clear and much easier to work with.
Overall, it is actually quite good with a couple serious issues that lose a star. However, it is very innovative for the engine it utilizes even if the art is not made by an artist, but hey we can't learn and specialize in everything.
Thank you making us a good story collide22!
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