I wonder how much depth this game has. It gives me that chess feeling of being able to think about it several potential moves ahead, but there's much fewer spaces and pieces. I can't get the star to do a whole lot for me but that seems to be by design (attacking along the intersecting lines and staying on one color like a bishop). It can be useful in a situational capacity but I find it hard to expand its play past being a defense sentry as it tends to be easily avoided with there being 3 colors. The Chess960 / Fischer Random Chess gamemode is a great choice for the size of this game thus allowing varied play in different difficulties. Speaking of difficulty, the AI is fairly competent and robust. I did find that in one game I positioned my pieces in such a way that it shoveled 3-4 of its pieces into a hex I was already attacking sacrificing a lot of material. I don't know if that was beneficial, its only legal moves, or a line of blunders but it seemed unintended. Very well done overall. The hands and blinds are very creative piece designs, stacking maintains flow extremely well, and I enjoy the double attack system in place of tradition single-piece capture. I really wonder how this would look under the lens of a chessbot-esque algorithm.
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