The concept is good, the assets are amazing in quality and the technical base is solid, but the execution/assembly lacks synergy.
The idea is simple but feels like it was meant to be more, or bigger.
For example : There are many interactible spots that cost a variety of points, but there's barely anything special or justification for their price or placement (e.g. why can't she just get a dildo once and do it anywhere after that), even though the animation accompanying them is top notch.
There's a bedroom, closet and bathroom, but it's really only glorified save & customize buttons.
The couch & the table spots are the good exceptions. One doesn't cost stamina to gain points and the other actually works differently.
The little red orbs have potential for a gameplay mechanic, but was used only once and really felt like an excuse to get a battery.
Why not use them for unlocking progressively more of the station? What if -hear me out- this was a sort of tycoon, where you start in your room and gradually decorate the place... and instead of buying sex scenes, you buy the furniture that lets you initiate those scenes? Once I read the "Thanks for playing" message, I didn't bother unlocking the rest, because I've pretty much seen it all at this point.
The 10$ USD price only sounds fair because I can see the effort that went behind it, not not because of the product itself.
I'm rounding up a 3 star experience with a 5 star quality.
Maybe I'm missing something from the VR version, but this Desktop one needs some rework on the design part.
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