really cool. encounter a bug during the final fight; if you end it with super charged, the sound effect will continue during the final cutscene. (the charging effect is also pretty loud in comparison to everything else.)
controls feel a tiny bit strange, with turning having a quite generous window to perform before you take a step. having dash bound to both a button and double tap is fine, but, it'd be nice to have an option to disable the double tap version. super jumping would be nice to add to the dodge bind as well?
i'm not sure if being able to charge while attacking is intended(?), as you gain meter incredibly quickly while doing so, but, it also makes moving mid-attack a bit more cumbersome. if it is, it might be nice to specify that charging can be done simultaneously with other actions somewhere?
regardless, this is pretty awesome, most complaints mentioned are fairly minor, and are very few. they might even already be known about, given this demo is fairly old at this point.
oh, and, unrelated to the game-- thanks for some of your musical work on mother: cognitive dissonance. that game means, and, has meant a lot to me, and you were a part of making it, so, thank you.
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