This game has some great things going for it like music, graphics, and the general simplicity is solid, but having your dice debuffed over the course of a fight (And not even being able to really effect your foe's dice) mathematically makes it impossible to fight when the tides turn to a certain point. This game needs little skills or items a player can strategically utilize to balance the scales and give them a chance.
Or just stop the dice buff/debuff mechanic completely so there's no probability downward spiral for either the player or A.I.
Very cool so far though, I look forward to seeing more of this game through it's development!
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