A downloadable game.
- Seems like an organic way to capture the fighting game vibe on the tabletop, while keeping math and crunch to a minimum.
- The varying dice pools is particularly clever mechanic, even if it moves the game away from baseline PbtA rules.
- The Game Manual doesn't seem to mention how to calculate starting Max HP and Max EX. Will those be specified in dedicated playbooks?
- Speaking of playbooks, really eager to see what kind of skins that C.D. comes up with, if any. I'm guessing these would be built around specific combination of flavor + moveset?
- A promising start -- it just needs some eye-catching visuals to grab players' attention.
I'm open to help playtest this, if I find the right group!