While this might be cute, it's a bit repetitive and time-consuming. I only played the first part and stopped when she got to the party. I would have liked to say in the comments (if there was a section) that there's an underlying frame of mind that makes us susceptible to anxiety and if we deprogram ourselves (perhaps with help), the anxiety won't get to us nearly as much. I'm not sure a game about triggering anxiety and someone susceptible to those triggers is a good match for pointing people to mental health resources.
Sometimes we grow up in bad circumstances (bad parents/experiences) and change around them then find that change is a bad match for being happy in the world the way it is or on our own terms, despite the condition of the world. Triggers take us out of our fragile, seemingly baseless happy place, and many people don't actually work on that base at all so avoid confrontation with reality, which leaves them weak, but that's normal.
It's as if people are looking for their own comfortable, workable illusion instead of actually finding ways to deal with the unpleasantness of reality. Then they act surprised when so many people have difficulty adapting to unpleasantness after being taken care of in particular circumstances!
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