The 1e of this was very promising so I wanted to look at the 2e version to see how it evolved. That said I'm working on my own little heartbreaker so mostly just wanted ideas to steal. The idea of pushing story prompts into classes (tales) is really neat, but ultimately something contrary to what I'm looking to do (as a more Knave inspired system with skills=classes=slots, with the idea that preparing those abilities each day takes a certain amount of effort and thus slots.)
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