This game plays well with a good mix of rolling challenge checks but with the narrative aspect left to you to determine how your skill or item applies. Managing and utilizing Karma & Strain provides a strategic element, with the Quirk throwing an occasional wrench into your plans. The Pay the Price system nicely propels the narrative forward. Great for solo as the resolution is player facing, but you'll need an oracle depending on your play style.
There are a couple of minor issues to mention. There isn't a list of quirks, so you'll have to generate or think of it yourself. The lists of equipment and weapons are listed in the pregen character file instead of the core rules, but I mentioned this to the creator and perhaps he'll fold it in at some point.
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