Absolutely loved this. I have a lot of issues with my groups in that they've been conditioned by certain APs like, say, Critical Role et al. They've been brought up on DnD 5e with the promises of "this is a super easy game, anyone can play it!" And then they realise it's so much more complicated, and... I won't go on a rant about how 5e is the worst game to start with, or any of its other myriad of issues that compound and emphasise the second promise they've been conditioned to believe in: "Your GM will do all the heavy lifting. They'll describe all your actions for you. They'll know all the rules for you. They will tell you everything you can and can't do." Now, I'm a service dom myself but that's a recipe for burnout. Unless previously discussed as such, your GM probably wants to also experience a story. They like to be surprised, caught off guard, see you and the others having fun by living out your own creative ideas and, yes, having hopes and dreams for the characters you have!
At times, with certain groups, you're not roleplaying. You're writing a Choose Your Own Adventure book at them, and begging them to interact. But, like you, they're anxious neurodivergent disabled queers, and they've never been taught how to do that. In comes ROLL-PLAY, a quick and easy first step into actual roleplaying. Roll-Play offers some engaging options of player character interactions, and most importantly puts an emphasis on fun. Unlike daunting, densely packed minigames, Roll-Play gives you the rules concisely and makes you realize that you can play with them. The pressure is off, the player can relax, and it's a great way for GMs to also flesh out their NPCs.
I've personally tested this minigame out with partner, and it has led to some very nice interactions between their character and their queerplatonic partners. The rules provide a wonderful guideline, but also emphasise fluidity and freedom in such a way that it's very easy to adapt to whatever game or setting you're playing. Whether you're in a humorous little sandbox game, a gritty, hard campaign of legends or a tragic tale of broken heroes, this will take the pressure off and introduce your players to roleplaying, opening the door for them to shape their stories with more agency.
And if your players are already well versed in roleplay, then this is a great little way to make a few scenes and just have fun. That is, after all, the goal of every game.
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