The game looks great and the concept is really cool. I enjoy crafting/combining games and physics-based movement games, so this seems like it should be right up my alley, but the specific way player movement is implemented really killed all of the fun for me. I played for a while and out of the 20 or so recipes I found, every one of them had a bad combination of having too long of a cooldown and hardly creating any player motion, which just made combat feel like I was fighting against the bad controls rather than the monsters. With some tweaking I think it could be a lot of fun, or if the tutorial guided the player to a combination with better controls, I think it could be a blast. As it is, it's way too frustrating to have to fight against the game itself to actually play it.
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