Is a really fun little game that is a very interesting take on what effectively is a puzzle/stealth game. I will say there is a slight design flaw with level 3. It is impossible to get out the of the starting area within the first 12 moves due to where the guards start on their routes. So what happens is every time you fail the level you have choose to wait 12 turns before trying again. Would flow better if better if you could immediately get back into solving instead of waiting because you start effectively in sight of the guards.
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