This is quite a fun little deep space campaign game. I particularly like the choose-your-damage feature where you can pick which modules get upgraded or damaged with each roll! It's a neat way to manage risk and reward over the course of your voyage.
I was able to make my first jump after 33 rounds by wrecking one of my ships (scoring lots of points due to the upgrade card I drew at the start of the game). I'll continue my campaign once I have done some more real-life stuff.
Thank you for making this, especially with the digital play space!
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