Great stuff, wonky gameplay.
This one shows why videogames are hard to make by yourself. Developer, clearly a skilled artist, created immersive world and engaging story (even if it's just few scenes), but trying to play it is a hard work. What you're supposed to do in each scene is a guesswork, and not the one in which you're getting "a-ha!" moments, but tedious "click on everything" kind.
Say game wants you to open a window - only way to find out is to move your mouse and click like crazy trying to find a spot to interact. In the same situation, subtle movement of windowsill moved by the wind would turn players attention to this part of the screen.
If only it was playtested during development, there's a chance that puzzles would be more consistent and giving a chance to be engaging.
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