An interesting frustration game. I got as far as the 'Baby Path' in the stormwater drain (at 430 deaths).
I would have enjoyed some HUD visual aid to help you better understand the the velocity and acceleration changes that come from physical balance.
Some of the failures are laughably over-brutal. Ever so slighly leaning against a wall with minimal force? Death.
Having the character's agility tied to the camera felt a bit cheap when a failure was due to slight under or over correction owing to how one needs to look where they're going. A way to help mitigate this could simply be allowed the tilt the pogo a bit to the left and right to strafe correct.
All in all, I can see why they banned pogo sticks.
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