I feel that the retreat cool down is a bit much, level 10 and I'm losing units just because they don't understand immediate death is 5 feet forward. Wouldn't be a huge issue if Class-D didn't have a cool down since them dying = no resources which in turn means failure.
Kind of hard to gauge the flow of enemies so perhaps a timer for waves would be a great quality-of-life addition.
Great game in the making otherwise, just needs a little smoothing. <3
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