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Highenalirs rated The Night Market

A downloadable game.

Review is pretty much done, I haven't gone over it to double check for logical, spelling or grammar errors. If parts do not make sense, I apologise. 

I finished one route. and it's... okay.

There are several small issues that can be chalked up to simple oversight. Typos, random slashes and such.

But those are not the issues that weight significantly on the rating I give the game. For the most part, I feel rather neutral on the overall. If something is not mentioned, it likely means that I did not have particularily strong feelings towards it.

My main issues with the game are as follows:

Descriptive writing

Flow (Or lack of flow in certain parts)

Repetition

And Milo


But before I get into that, let me start with what I enjoyed about the story.

The world that the Nightmarket is in, is enjoyable and interesting. The intricasies of the world, the power structure and the characters involved in it, were all enjoyable to read about. I found myself wanting to learn more about it all, particularily about the Knowing, Gabriel, Elias, the Baron of Books and his wife, and the Iron Baron.

I have a deep love for stories that involve travelling to different worlds, or people from wildly different world interacting. As such, I found this aspect of the Nightmarket to be pleasantly in line with my preferences in terms of worldbuilding.

Now on to what I didn't like/could use some work.

The writing of both the environment and character's positioning was both overwhelming and confusing. There was too much description of... well everything, and it hampers the flow of the story. Moments or scenes were continously interrupted by a big paragraph of description. While the interruption itself was unpleasant, what truly knocked the writing down for me, was that the description did not do a good job at painting the scene. I was theorising about why this is with my friends (as we all noted that we got confused at what was happening or what a place was supposed to look like at some point in the game), and the conclusion I came to was that it might be a mix of multiple small issues problems. The first would be as I mentioned before, an overwhelming amount of description. And the second, not enough focus on the parts that would ground the description... Make it easier for people to understand where the characters are, and what they are doing.

The story does not flow well, especially in the later half of the story. It feels as if it meanders, waiting until the conclusion, filling its time with ultimately pointless interactions and quests. It was not fun to read the lead up to the end. It felt like a lot was happening, and nothing, at the same time. After the Deep, I was starting to wonder what the point was for MC to be doing all of this. We find out the Gatekeeper's name... then what?

I don't know how else to explain it, it felt like the story was just waiting for the climax, rather than naturally leading up to it. And this makes the moments leading up to it, feel rather unsatisfying.

Then on repetition, it is fairly simple. The writing would repeat itself. Hazel would say one thing, then a few lines down, she would say the same thing worded differently.

And then Milo. He lied repeatedly, which is shitty but also does not make a whole lot of sense. Especially in the context of a romanced MC. MC has the option to even ask if he is the Gatekeeper, and he still keeps lying. I think Milo's route should have diverged more significantly around the end. I am aware that would be a load more work, but as it is, it does not feel right.

On a similar topic... Milo and Malcolm, or Milo and polygamy. I had to find out through a friend that is subscribed to the Patreon that they are a package deal. You don't have to romance both of them, but they will be involved with each other. That is something that should really be mentioned before you choose who to get involved with. If I remember correctly, Milo only tells MC after they got involved that he doesn't want to be monogamous. This is way too late in my opinion. His polygamy should be made known to the reader as soon as possible. I would say, pretty much immediately, so they do not get attached to him, just to find that they are incompatible. I am glad I knew before romancing him that he is poly,  but if I hadn't known I would have been pretty annoyed. However as it stands, I am still unhappy about this. I do not see why this was necessary. The inclusion of poly routes does not matter to me at all, but having no choice in the matter, or feeling coerced to accept being in a poly relationship... That is just unnecessarily shitty? And unnecessary, period. If the author cared to do so, they could have written Milo to be monogamous, or to not have been involved with Malcolm romantically or for it to have happened, but Malcolm and Milo to not get together because it has been 10 whole years since his death... just something that would not need the two to be together.
Saying "it would compromise my vision" is not an excuse. You have to compromise on your vision as a writer, that is part of writing and the whole reason why "Kill your darlings" is a saying. Not everything that is thought or imagined needs to be implemented as it is.
This is pure speculation, so I could be completely wrong, but it seems that the author got attached to the idea of Milo and Malcolm being a thing and refused to consider an alternative situation that would allow monogamous readers to also enjoy Milo as a romantic option comfortably, believing that their writing could be convincing enough to make readers consider polygamy, or tolerating it because they like Milo well enough. Why someone would write something that would have to be (potentially uncomfortably) tolerated instead of happily enjoyed, is beyond my understanding, but this is the only explanation that makes an inkling of sense to me on why the author would implement a route like this.

By the length of this review, the bulk of my dislike of the story rests with Milo. I don't think any of the previous issues mentioned are major, in the sense that these can be improved upon, either by the authors growth as a writer, or an editor that could edit out unnecessary repetition and typo's. 
But yeah, I am not a fan of the way Milo as a character is handled in a multitude of ways. I doubt the author would agree with the reasons for this dislike, and so for that... I will leave reading book 2 to a friend. I, myself, am not too interested in reading it as it stands.