a very cool concept! maybe i'm just bad, but while i could find the thief pretty easily, i struggled to catch them at all due to their speed. more judicious use of guard 2 miiiight solve that problem for me, but because i didn't know how long the thief was going to stick around, i was mostly hopping from guard to guard giving chase, and didn't really have the time or apm to order the guards around to different rooms where their abilities might be more useful. again, that could be down to a skill issue, but it would be nice to see the game ease the player into it more with some slower/smaller levels to bridge the gap between the tutorial and level 1.
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