Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

silversPuppet rated Caverse

A browser game made in HTML5.

Great gmae, BUT

ok, important things first

Top Sound desgin and music

Wonderful Art

Good idea

Minor gripes I had:

-If you wnat to re arange the order of your enemies you need to unequip them and re-equip them, I'd love to drag and drop them around

-if the knight is on one hp is healthbar is empty, I got really confused

-At first 

And Now the But,

This is rather difficult for me to phrase, but try to follow these unsorted thoughts.

The Game has very little real gameplay, since the only choice you get to mkae is which enemies you choose to involve (and after a while not even if you wnat more spaces or possibly better enemies) It takes away almost all of the players agency (atleast for me almost all the setups I choose to use didn't return much different outcomes). Essentially the game is based on luck, what enemies can I choose and what attacks does the knight have, Since my choices don't really have that much impact.

What would I suggest if this wasn't agmae jam game?

Honestly not completly sure, I don't know what your idea is exactly.

I would just like more choices, maybe that's just because I lost so often after I couldn't add more enemies.

something like upgrading your enemies?


If you read this please keep in mind these are ALL the nitpicks I had, disregarding the fact you made this in 2 days.

Honestly this is damn impressive.

And my game jam game deosn't hold a candle to this.

I hope you had fun.

Good luck ^^