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CakeNeq Games rated Lovecraft Quest - A Comix Game

A downloadable game for Windows, macOS, and Linux.

Interesting, but incredibly frustrating. 

It's a sort of cross between a motion comic and a more traditional maze. It's visually great to look at, and it's gameplay is mostly intuitive, the fact that every hazard (at least in the first level) is pretty-much instant death would be fair and challenging, if you didn't lose the map with every death. Meaning that each new attempt starts you with  no guide on where to go or where the traps are. 

Without the map in hand, you walk through the maze, find a room with X hazard nearby, then essentially roll a dice when choosing the next room. If >6 you die if <6 you're totally fine, it feels arbitrary and random and not engaging. If you have the map, it becomes a *really* enjoyable little minesweeper-esque minigame. You feel a stench/draft/noise nearby, and then have to use deduction to figure out which room the hazard is in, and avoid it. That's really good as far as a navigational maze is concerned. I made it to the end of the first area(after abt an hour of trial and error) but died after finding the last piece of a puzzle, and then losing a psuedo-QTE. Losing both the map and piece. at that point I decided that, while i like the idea, visuals, and theme, the frustration that it was causing me wasn't worth the time, especially because it was clear that the story wasn't really going to progress until I finished the instakill maze.

It's definitely possible I'm just a dumb fish-man who isn't smart enough to get it, but I feel that just the first area is difficult in an annoying way, resetting all progress for what *feels* like no reason, and if that's the theorhetically easiest level, I'm not interested in seeing the rest. I look forward to seeing what the dev does next, as this has some clear work and time put into it.