Overall, I loved the setting and that all of the characters had backstories, with different details revealed in different paths. I loved that platonic relationships are an option, but not that platonic = bad. I would have preferred if the ends were just things like "Quest - platonic" and let the player place value on whether it's good or bad. Also, I found nightowl's controlling behavior unexpectedly triggering. I was still able to finish his path, but thought you should know. Thanks for publishing this!
itch.io is an open marketplace for independent game creators. It's completely free to upload your content. Read more about what we're trying to accomplish and the features we provide.