I have nothing against abstract games but Awkward Dimensions Redux just felt like a mashup of ideas with little to no point or theme except to be weird. Each level is basically finding the exit or using an item but others just felt like I had to sit there long enough for a timer to run out before I was transported to the next level. There was no overarching theme except perhaps the fact that a couple levels seemed to deal with depression or heart break. The music was fantastic and was the one standout feature. The graphics were decent. Some levels went for more of a technical or realistic style while others were more out there using varied colours and themes. I think they were at their strongest when using a less realistic style because the game was never going to be a technically beautiful game, even for the year it was released, but the art style on the other levels was well done and looked distinct and unique. I found the movement janky and weird although it wasn’t terrible.
I played the game on Linux. It never crashed and I didn’t notice any bugs. You can’t save mid level but you can skip levels and choose which one to play next. Alt-Tab didn’t work. There was one graphics setting and the resolution. The game is capped at 60 FPS but luckily stuck close to the maximum for me.
Game Engine: Unity
Graphics API: OpenGL
Disk Space Used: 1.8 GB
Settings Used: 2560*1440, Fantastic
GPU Usage: 0-88 %
VRAM Usage: 803-1432 MB
CPU Usage: 3-10 %
RAM Usage: 4.0-4.5 GB
Frame Rate: 54-60 FPS
I can’t recommend Awkward Dimensions despite the price tag of free. It has a couple interesting ideas but overall just felt pointless and a waste of my time. I finished it in thirty one minutes.
My score: 4/10
My System:
Intel i5-12600K | 16GB DDR4-3000 CL15 | XFX RX 590 8GB Fat Boy | Mesa 22.3.6 | Garuda | Mate 1.26.0 | Kernel 6.2.5-zen1-1-zen
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