Great story, I especially liked how idle berry collecting and free choice in progressing various paths affect the pacing. I tried to advance all the storylines evenly. I don't think this would work that well if not for the many colorful characters and a setting, that we cannot interact directly with. So there is a great synergy between story and gameplay there. Idle/clicker elements were pretty basic though and because this is one of my favorite genres I think there are a lot of mechanics out there that would fit neatly in here (like maybe gaining more helpers or earning the basket instead of starting with one). Maybe they can be added in future entries if you decide to make a game like this again? I also like that it is available in so many languages!
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