This is a truly intriguing take on a puzzle game, but I found myself leaning hard into the "fighter" class because it's skills had a good chance of helping you through a case, while the others didn't help curb the rng of a board layout well enough to help you complete the deadline, and even with the "fighter" class, it was TIGHT to try and get that 400 bucks in time.
The wannabe class is kind of too useless in my view, it's too scattered whether you put in a teensy bit of focus into a class or balance all out, it just doesn't work cleanly enough to really give you a fair chance of actually beating the game.
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