It has been a long time since a vn has taken me completely by
surprise with its quality and premise. This also has the
distinction of taking me completely out of my comfort zone without driving me away.
I am fresh to the whole "mind-control" fetish, so that's
probably why I feel this way, but I find the idea behind the player
character's objectives so patently unethical that it almost affected my
stomach. Despite this, the dialogue and narrative are so clear-cut and
faithful to the setting that this can be looked past into a very
interesting view of the story that kept me playing all the way to the
morally ambiguous conclusion... It kept me thinking about it days
after finishing the demo (and signing up to the Patreon), so kudos.
I also noticed so much attention to detail in that the choices you make affect later fixed dialogue and visuals. (Cerise reacts so much to everything you do!) It really impressed me.
The interface for the technology that aids mind manipulation is a bit confusing at first. I think this is because it's explained from an in-universe perspective (no hand-holding as far as telling you when exactly during conversation you're supposed to use it). However, if you pay attention and experiment enough I think it becomes apparent when you're meant to trigger it.
All-in-all, this is a solid demo that almost feels like a short, completed game unto itself. The beginning primes the player perfectly to the environment, and the ending is just the ending to a chapter and does cut off too abruptly.
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