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RhythmlessWalker rated Betrayal At Club Low

A downloadable game for Windows, macOS, and Linux.

Wow. This game was something else. I've only gotten one ending so far, but had to put down my thoughts immediately.

I remember playing Off-Peak so very long ago now, and it felt like "great jank" but that doesn't really do it justice. Your games often feel like really great collages, where these very disparate, often funky elements just jive with each other so well the whole thing takes on new meaning. And then The Norwood Suite comes out and now the world has state and juicy secrets that do a great reveal! Tales from Off-Peak City vol. 1 goes on to not only expand on that state but also add unique gameplay elements and a whole ass neighborhood to explore.

And now this. A full-on RPG. Magical realism Disco Elysium. The dice mechanic was super cool and the whole thing feels kind of puzzle-y as you try to explore what your current build + possible interactions can do. The pizza dice was also a neat way to let you level up. I did end up scum-saving a little bit, but way less than I thought I would, just because loss conditions often mean you can try again and the condition dice don't really feel like a downward spiral as much as a challenge to overcome.

Obviously, the music is wonderful as usual and the story remains very Off-Peak. Full of mystery and surrealism but also very grounded. I love how concepts from the other games adds to this one. Because of how wacky the world can be, each game never feels beholden to what came before it, but the stuff that does tie it together (Murial, pizza supremacy, the drinks and flavors people like, their mannerisms and culture) does it well and subtly enough that it doesn't have the Marvel effect of trying to shove the worldbuilding into your face.

The only thing I disliked, and this is down to just personal preference, is the move away from first person controls. I think I understand why you'd want to move away from that for this game, but it does make the game world feel smaller. And I don't think it's a complaint about the game world itself being smaller - I totally get why that's the case and it also makes the club feel more intimate - but having a first person camera forces you to see less of the world at any given time so there's more anticipation as you enter a new room and look around.

Like I said, though, it's mainly a personal preference. Otherwise, this game is a thrill! And I cannot wait to figure out what happens if I manage to integrate myself into the security system. Thanks so much for making this!