I think I understand what you're trying to convey to the player but it needs to be developed more. In a game that acts as an art piece and an attempt to have other people walk in your shoes, a lot more information needs to be provided to the player. This experience was lacking in many aspects. The only information I grasped from it was the feeling that the character wants to escape what they are and to become something new. A feeling of 'I need to flee' rather than 'I need to change'.
This sums up the condition I suppose but doesn't give me any new information or really feel what it is like to walk in the characters shoes other than to guide them away in an 'escape'. I would think it would want to focus more on the dissatisfaction with life before a major change, and the journey and obstacles on the way to achieve the characters goals... to really convey what it is the character feels and goes through.
I hope to see more out of this project.
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