Interesting. The visuals were part of what drew me to this game, as they remind me a lot of OSR pamphlets and zines with the bright colors. The tone and setting drew me in, though ultimately the "mystery" and the villains didn't feel too satisfying. Though I will say that the big bad made me smile, and I immediately thought of where it ended up going. The battles were repetitive and often didn't have much point to them, but at least they were short; I much prefer that to grinding, especially in a game as short as this. I was very glad that losing a battle doesn't give you a game over, especially since saving is sometimes restricted. There were a couple of bugs (a tileset bug in the entrance to the last area, allowing you to walk out of bounds; and, especially frustrating, the elevator doesn't ask you before sending you down to a point of no return, so I missed out on whatever was on the upper level of it). The music loops were definitely too short, and the humor was a little grating at times. But overall I enjoyed my stay in GraveCamp.
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