As with the previous games from SirCartaux, this felt like a glitchy, uncanny and uncomfortable surreal dream sequence. The knock on the door actually made me jump, the sound design is very well-done. The power box puzzle took a few minutes to comprehend and wasn't all that hard, while the maze episode was pretty challenging, but fair. That throwback sequence composed of the maps of the dev's previous games was a nice touch and implies that there's a hidden bigger plot, which I can always appreciate.
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