Definitely a game I will put to play. Elegant design, clear purpose and a lot of drama !
Things nice to have in a future release :
- bad guys with a clearer purpose or dark secrets. They seems almost too simple, like "us against them", while I couldn't help to think about the Ender Strategy while reading.
- a single page resume of all the enemies.
- an example of how the clockwork work in play to add tension and drama (and not just to defeat an ennemy)
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