Puzzle-solving and exploration were a lot of fun. Combat turned out to be more annoying than anything. I had a particular bone to pick with the little ghost guys, who I found to be far too tanky for my tastes and fast enough to be annoying. The grappling hook was a lot of fun, and using it on the chest was a cool moment. The first two levels were very well designed, though I felt the third was less so. Restarting the entire dungeon after you die felt excessive. Final fight of the third dungeon was obnoxious.
I only noticed a few bugs/technical errors:
Pretty fun, if flawed.
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