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tonyfinale rated Chasing The Horizon Demo

tonyfinale rated a game 3 years ago
A downloadable game for Windows.

Shows obvious promise with warm looking character and background art, nice music and such, but a few too many things kept getting in the way of me truly enjoying it and made the thing come off as intrusively unpolished.

I don't know how to make connected paragraphs out of my disjointed gamer-brain musings, so I'll just prattle out each one:


- My cursor got misaligned with the grid after quickly closing the menus and moving it a couple times. The game becomes uninteractable at that point, as you can't click on anything anymore!

- If you open a menu while still holding a direction the cursor will tackily keep moving beyond the spot you clicked.

- At random textboxes like the one where Leah enters the fight my gamepad couldn’t advance the text anymore and I had to revert to using the keyboard and back again.

- Forcing the cursor to move too many spaces in a row weirdly causes the music to pause. As if the repeating 'move cursor' sound was too much for the game to handle.

- The title screen menus are a bit unwieldy to operate, and don't seem truly usable beyond the controls one. I really wanted to lower the volume of the 'bip bip bip' noises the characters make when talking by a tad, but couldn't seem to pull that off.

- Character text and their portraits wouldn’t leave the screen after appearing from combat or whatever, and looked kinda tacky just floating there will their ‘click to proceed text’ arrows still hovering around despite them being non-interactable. And if I happened to game over with one of them still present I couldn’t seem to click restart and had to close and reopen the game.

- One death = a forced restart? Ouch. In a rough demo world such as this???

- The ‘Unit’ menu is kind of useless in its current form (demo), as it seemingly doesn’t display all the character stats I'd want, and just has the names of their weapons and levels and shit. Nothing actually immediately useful!

- Where are the weapon MT values anyway? I'm unsure of the exact numbers I'll be dealing without them. And if the game is gonna make me restart if one guy dies and I get something wrong, ahhhh!!!!

- Seems the 'Trade' option doesn’t work yet (demooo), and Hard mode just doesn't look feasible without it. Cool it has different enemy unit placements and actually changes up the experience beyond just buffing number values, but I cant truly enjoy it yet in this foundation.

- Enemy bow user's danger fields don’t seem to appear if their own allies are in their way. Obv you can still figure out where people can go by just looking at their mov stat but yeah lil rough.

- The enemies don't have red squares showing where they can attack at the edges of their danger fields like your units do. Why not...

- The portrait art looked good, but kinda compressed looking when shrunken down into those little dialogue boxes? Like the blacks throughout their outlines really stick out in a funky way. Really contrasts with the softer, not shrunken down art of them at the table eating for example.
 
A game of this scope has a lotta variables to keep track of and is no doubt a real bitch to whip up. Get polishing and I have faith yal will have something of worth in the future. Good luck pursuing those mysteries of the emblem!