Shows obvious promise with warm looking character and background art,
nice music and such, but a few too many things kept getting in the way
of me truly enjoying it and made the thing come off as intrusively
unpolished.
I don't know how to make connected paragraphs out of my disjointed gamer-brain musings, so I'll just prattle out each one:
-
My cursor got misaligned with the grid after quickly closing the menus
and moving it a couple times. The game becomes uninteractable at that
point, as you can't click on anything anymore!
- If you open a menu while still holding a direction the cursor will tackily keep moving beyond the spot you clicked.
- At random textboxes like the one where Leah enters the fight my gamepad couldn’t advance the text anymore and I had to revert to using the keyboard and back again.
- Forcing the cursor to move too many spaces in a row weirdly causes the music to pause. As if the repeating 'move cursor' sound was too much for the game to handle.
- The title screen menus are a bit unwieldy to operate, and don't seem truly usable beyond the controls one. I really wanted to lower the volume of the 'bip bip bip' noises the characters make when talking by a tad, but couldn't seem to pull that off.
- Character text and their portraits wouldn’t leave the screen after appearing from combat or whatever, and
looked kinda tacky just floating there will their ‘click to proceed text’ arrows
still hovering around despite them being non-interactable. And if I happened to
game over with one of them still present I couldn’t seem to click restart and had to close and reopen the game.
-
One death = a forced restart? Ouch. In a rough demo world such as this???
-
The ‘Unit’ menu is kind of useless in its current form (demo), as it seemingly doesn’t display all
the character stats I'd want, and just has the names of their weapons and levels and shit. Nothing actually immediately useful!
- Where are the weapon MT values anyway?
I'm unsure of the exact numbers I'll be dealing without them. And
if the game is gonna make me restart if one guy dies and I get something wrong,
ahhhh!!!!
- Seems the 'Trade' option doesn’t work yet (demooo),
and Hard mode just doesn't look feasible without it. Cool it
has different enemy unit placements and actually changes up the
experience beyond just buffing number values, but I cant truly enjoy it
yet in this foundation.
- Enemy bow user's danger fields don’t seem to appear if their own allies
are in their way. Obv you can still figure out where people can go by just
looking at their mov stat but yeah lil rough.
- The enemies
don't have red squares showing where they can attack at the edges of
their danger fields like your units do. Why not...
-
The portrait art looked good, but kinda compressed looking when shrunken down into those little dialogue
boxes? Like the blacks throughout their outlines really stick out in a funky
way. Really contrasts with the softer, not shrunken down art of them at the
table eating for example.
A game of this scope has a lotta
variables to keep track of and is no doubt a real bitch to whip up. Get
polishing and I have faith yal will have something of worth in the
future. Good luck pursuing those mysteries of the emblem!
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