What a wonderful condensing of the worst possible meeting in video games must be like. I'm about as far from AAA development as any indie dev with aspirations of competence, but the story here had a truth that even I could recognize. Even if my point of comparison is a mediocre college game project drawn out long after it's nature was divined I could still feel the same feelings in my gut that came from this. Which is a long pretentious way to say this felt authentic an was written well. I really loved the points where this took advantage of its game-ness like when your long overly-complex choices fill out before your eyes before getting snatched away. It was a great way of realizing the same feelings as the character. Speaking of each of the people felt real, as real as how much they also clearly didn't want to be there. The choices were harrowing in a way that forced me to confront what I'd do in the same situation. Excellent work! I hope I'm never a Lead anything in something so "too big to fail".
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