Tool Major Update Devlogs Page 2
Ever since I published Lua Carousel 2 years ago as a lightweight programming environment for computers and mobile devices, I've taken pride in its stability. It...
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The 1.6 update of VNyan adds one of our big milestone features planned for 2025 - the Unity 2022 upgrade. This brings VNyan's Unity version to the same used by...
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-updated all libraries to 64 - bit versions - replaced chimu . moe with catboy . best...
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Hi everyone! In a bit of a surprise update, the desi.gn template pack now includes some fixed instructions to be more up-to-date with how itch works nowadays co...
A new update for Asset Forge has been released, see the changelog below; Additions Added camera gizmo Added perspective/orthographic camera switching (press O )...
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Update 4.2 Added new reward: Big Head Added new reward: Fire Added new reward: Freeze Added new reward: Stink Added new Websocket command: VTP_BigHead Added new...
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Major Devlog! void◆sprite has recieved an update which many of you may find quite interesting! here’s the details: Android Initial Release An initian Androi...
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Release 53 - New plugins and Major SDK updates Hi everyone, this is the first update to the Construct Master Collection since the release of new plugins for Con...
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Hey everyone! Another HUGE update for RPG in a Box is ALREADY here! This release expands upon "The Workshop" and adds support for particle effects to the Steam...
Official release for rTexPacker v5.0 . Features on this release: ADDED : New UI visual style: Genesis ADDED : Support sprite(s) tag name ADDED : Support sprite(...
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Release 52 - Major update (SDK v2) Hi everyone, this highlights the transition of the Construct Master Collection plugins to the Construct SDK v2. The original...
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VRMT 3.0 has released, and wow includes a Virtual Controller which shows your avatar pushing the same buttons on your own controller or any other input device u...
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Update v4.1.7 This update focuses on improving physics-based effects like throws, yeet, bonk, and other interactions across different avatars and systems. Physi...
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Generate "block" labels in selection with wizard Add I8048 disassembler Add Macro Assembler (AS) assembler Fix file "perc project file" for icons Generate const...
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Generate "block" labels in selection with wizard Add I8048 disassembler Add Macro Assembler (AS) assembler Fix file "perc project file" for icons Generate const...
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UPDATE WARNINGS FROM v1.13.5: * Mask mode for non-ui text is now "ignore" by default. If your non-ui text has turned invisible upon updating, it was set to "ins...
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21/4/2025 - Version 5.0 - - Updated UI design. - Total code rewrite. - Update system now automatically checks github for latest version. - New language system b...
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Adaptive Overclocking CPU and GPU level tuning is now obsolete! Higher CPU & GPU levels give higher performance, at the cost of battery life. Normally, the Ques...
I added an auto update feature like DSI-CoreMZ because this is frenquently updated. Please update this this version!...
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FluidFrames 4.1 changelog. ▼ NEW Completely redesigned GUI ⊡ The app now presents file information more clearly ⊡ Many widgets have been repositioned and...
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AI Runner v4.1.3 is now available. This patch addresses a number of issues that were brought to my attention after v4.1.2 was launched. It turns out that v...
1 file — 4.1.3
I’m excited to tell you that AI Runner v4.1.2 is now available to download. It’s been 3 months since the last release and much has changed . Let’s dive ri...
2 files — 4.1.2
Pitch v2.0.0 Yet another major version bumps!!! v2.0.0 is here, and it brings various new components and tweaks to the catalogue, and big quality of life update...
This release changes the default storage backend from SQLite to ParquetDB , which takes something like 1/20 as much space for the same data. I did a lot of refa...
3 files — 0.19.0
Hello! Finally the stable version of the huge migration of PixelOver to the next major version of Godot, going from Godot 3.5.1 to Godot 4.4. As previously anno...
6 files — 0.17
This version comes with a focus on improving working with maps, as well as metasprites. There's also a new tool to help build for accessibility! First, a ratifi...
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RPG in a Box v1.3: The Workshop is out now on itch.io! Check out this much overdue trailer, which showcases some of the major new features that are included!...
New major release. Changes since v1.0: ability to import .slangp/.slang shaders on the fly shader library refresh: added koko-aio and retro-crisis ability to ta...
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AI Runner 4.1.0 available on Github AI Runner development version is now available to run in a Docker container. This makes it easier to get up and running with...
New: MV Compatibility New: Parameters added for customization of equipment scene and battle scene. Both scenes are standalone and do not rely on default RPG Mak...
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A Heartfelt Thank You Drafft started as a passion project—an attempt to make game development workflows smoother, more centralized, and less chaotic. Thanks t...
6 files — 1.4.5
Artwork by Roroto Sic , one of the artists for v1.1’s splash screen artworks. Pixelorama v1.1 is here, bringing a lot of game-changing new features! 🎉 This...
9 files — v1.1
Cave 1.2 is here! Welcome to Cave Engine 1.2 , one of the biggest and most exciting new versions so far. This is also a version that will set the groundwork for...
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Official release for rGuiStyler v6.0 . Some features on this release: Complete redesign of the tool! ADDED : Styles list view for quick selection ADDED : Fonts...
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AI Runner is a versatile tool. It doubles as both a GUI and a python library and now it can be used to power content generation for games made with Pygame. Inst...
RealScaler 4.1 changelog. NEW Completely redesigned GUI The app now presents file information more clearly Many widgets have been repositioned and grouped by fu...
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Decker 1.54 is a major update that adds text-handing support for many non-English languages and numerous bugfixes and scripting enhancements. DeckRoman For pixe...
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Twitch is changing soon! MEEP needs to change with it! As described in my previous devlog , I moved MEEP to EventSub as needed and that's what this update is! I...
1 file — EA-EventSub.1
Major Devlog! Hello everyone! This month has been a big one for void◆sprite, with an unparalleled amount of new features having been added, as well as a few f...
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Auto-Tuning v5 Even Smarter Tuning Auto-Tuning now pushes more balanced settings in graphically intensive games, and even higher settings in less demanding titl...
Hello everyone, The Retro Character Tool has just received some updates! The sprites exported for RPG Maker were not optimized for the engine, which has been fi...
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Avoyd Voxel Editor introduces export to optimised glTF and obj : Export to optimised glTF binary mesh .glb is for game developers wanting to load their voxel as...
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Changelog Add full linux support. Add ANSI support for shell output. Add arbitrary shell execution. Add clangd executable path into project settings. Add copy-f...
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GuyEngine V2 is officially live! A free upgrade for all owners of V1! Brace yourselves! Huge thanks to everyone who supported Version 1 - you made it possible f...
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Godot Engine 4.4 is finally here! 🚀 Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, s...
5 files — 4.4-stable
I have ported this plugin to C3 Framework , to support Construct’s Addon SDK v2 . Breaking changes Nothing! Nothing should break, but if it does , let me know...
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I'm so excited to present RPG in a Box 1.3: The Workshop! This huge release brings Steam Workshop support to RPG in a Box, along with more achievements, a retro...
Added the Rules Reference Panel Added Ability Glossary from Monster Core to the Rules Reference Panel Added Standard DC table from GM Core to Rules Reference Pa...
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New Evo Game Engine Releasing Soon! Evo was a toy html5 game engine that I made around 4 years ago. It gained some traction and a small community around it. For...
v1.4.0 Mar. 1, 2025 Enhanced modules, improved usability, fixed some bugs. Added an Invoke module for HTML Added a callback mechanism from JavaScript to Lua for...
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