Physical game Devlogs From Those You Follow Page 4
Initially, I wanted to submit a book called The M0nsters of Hy-Brasil to the Icon0clasm Ball. That book's scope was huge, but I was commited. Then, life happene...
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Looked at this for the first time in a while and saw a couple of things that needed altering...
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The file has been updated to a higher quality. There was one visual fix for the Aspect Thief page where formatting pushed one word into the next column...
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Hey guys, I'm excited to announce that everything is on track for the Backerkit campaign launching on November 4th. I'm really happy to share Mausritter Month w...
Here are four expansion pitches I’m dying to make should Those Who Return find its crowd. Each one is a fresh playground with a clear premise for the table. L...
Cross Post: Historic Map Pack Nearing Completion: Variants and Villainy This is a friendly cross post describing the next expansion coming out in early December...
The Historic Map Pack is rounding the final bend toward its December release, bringing new maps, sharper variants, and just a hint of villainy to the mix. From...
So, this has been a long time coming. If I’m honest, the whole idea for "No Road Home" started with Full Throttle. I’ve always loved that old LucasArts poin...
Mechtale 1.2 is here! It's not the biggest update, and I've got something much greater in the works, but there have been some changes to make the game easier to...
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Un gioco di ruolo sulla prigionia, il potere e la sopravvivenza. Qui si interpretano donne — e creature — intrappolate in una prigione federale che non è s...
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Version 3 brings these updates: Now fully compatible with Deep Cuts . Adjusted stress costs for a smoother, less punishing arc. Players now roll two Strictures...
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SURPRISE! The first Grum Hall update! Also known as -this is why I called it a playtest .- I uploaded the wrong file. An older version that had the same content...
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And just like that I have a good rough draft of my player's guide. This update does the following: - I have uploaded the players guide which includes all the ru...
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It’s almost time! our campaign launches tomorrow at 7:00 a.m. Spanish time (UTC/GMT +1) 😬🐷...
Pillars: What Remains is the first game I’ve put on itch.io – really it’s the first time I’ve put anything that I’ve created onto the internet for oth...
The idea for Gaelia came to me a long time ago. At the time I was in high school, playing RPGs with my childhood friends on the weekend, and listening to Ok Com...
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In May 2001, James V. West published The Pool —a radical document. The RPG landscape was divided: On one side: traditional industry. Dungeons & Dragons domina...
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What Should We Have Tomorrow? Full Course is now released in English and Japanese. When you purchase the game you'll be able to download both language versions...
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Happy Halloween! It's time for October/November's Class Preview! This is our series of blogs where we discuss our Classes and their design intentions. With each...
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After reviewing feedback and doing some proper playtesting, I have finished the first version of the balance update for the Catachan Devils and the Exodite Hunt...
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Corrected three spelling/grammar mistakes (pro tip: proofread when you aren’t tired). Also: the text of the adventure is licensed under CC-BY 4.0. Go ham with...
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I've added an updated character sheet (that cunning doesn't omit Specialities this time, although the sample one in the rulebook still does - alas- use the Desc...
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Happy Halloween I did not get time to add the Oceanic Sideboard Ancient One due to personal stuff (equivalent of 3 bad Mythos cards in a row), I will plan its r...
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A Draft of version 2.0 of the game is uploaded! I feel it's a major improvement (or at least it's heading that way) by getting rid of unnecessary complexity and...
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Happy Halloween! This Dreamer game is about creating ghosts, so expect a lot of gruesome prompts and character deaths. You'll be drawing to see how they died, w...
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Greetings, Dan Here! And as promised, on the spookiest day of the year, I bring you Samhain's Playhouse for your Halloween, or autumnal season, one-shot needs...
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After collecting some initial feedback, I've made the first update to the class and added a spread of 10 magic items exclusive to Tacticians. Changed the wordin...
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I updated Wobble Girls a bit, mainly the Nupperibo and Dretch Horde entries. Hefty changes to both! Enjoy!...
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Just real quick went back in and fixed the hyperlinks in the PDFs. InDesign was putting a cheeky "%0D" after the URL for no reason. Should work now...
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Bite the Hand launches on BackerKit after the weekend!!! Get ready, it's right around the corner! As always, I really appreciate everyone who sends the link to...
"Solo Player One-Shot Creation Mechanism: The Pursuit" has been added to NowUltraRPG as a supplement...
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Hi everyone, I released a slightly modified version of the adventure after receiving some great feedback. These updates mainly fix typos and add additional clar...
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## Changelog - **v1.0.1 (Oct 31, 2025)** – Added Nukealope monster divider to both black/white and color...
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## Changelog - **v1.0.1 (Oct 31, 2025)** – Added Nukealope recipes and the 1 shop visible Seed Pattern from Ashbloom of Dedheim...
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Hi! Release has gone incredible so far. We've got 3 big new things: First, 2 new Playbooks! The Vatgrown Girl , who's never known life outside the Foundation, a...
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Greetings and Happy Halloween! I noticed some areas where I failed to recredit myself during last year’s update, so I’ve (hopefully) corrected all of them (...
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• Changed and rebalanced Mage and Summoner abilities; • Starting Coins are now 2d6+15 instead of just 2d6 to make game start a little less tedious and make...
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My friend Kirigaya.pnk informed me that "Hito" for "person" has one "t", not two--damn you internet for misleading me! I also added notes on solo play while I w...
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It's been a couple years, but I've finally got something to publish here! The Withering Hearth was a blast to write and design, and it was a delight to work wit...
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Ever since this year started, I started getting into drawing. I can't say I'm perfect at it, or even consistently good, but I kept it up with over 200 days of d...
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So this morning I woke up early and just had to get a few things written down. I have been working on the introduction portion of my play script and it wasn't f...
We are taking down Murder at the Belle Nuit from itchio until the editing, rewrites, and revisions are finished. Regrettably, I was led to believe it was finish...
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Happy Halloween! In the real world I've got a lot of Halloween Projects wrapping up. Boo Grams Fundraiser is done! I submitted the Non-Profit Coloring Book I'm...
I've decided that this game probably deserved more than 36 words to be fully enjoyed, so here's a "longer" version that's, I think, fully playable. The next ste...
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Chers et chères Mousquetaires, Après quelques playtests "en dur" auprès de parfaits inconnus en convention, le jeu sort de sa version beta, et se pare de deu...
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Season of Slaughter 1 is OUT! Pleased to announce another Halloween release. It's become a little tradition of Death Cap Stories to have something new out for H...
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Thanks to the lovely folks on the /RPGdesign reddit, I reworked some parts of the game already. They are small changes, but they should improve readability and...
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Happy halloween everyone!! To celebrate the 2nd anniversary of Magnegothica: Maleghast, and after a year of work, I present to you: Magnegothica: Do Not Stand A...
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If you’ve enjoyed playing or running my Candela Obscura modules, then Beyond the Lighthouse is going to be right up your alley. This unofficial Candela Obscur...
Volvemos con los viernes de ideasRoleras. Con una idea para un juego de rol de Aventuras Gráficas y varias ideas de ambientación para Firelights...
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