Tool Tutorials Page 3
Mesh warp node is a node in the transform section which allow you to warp an image using control points. Mesh generation has to be activate manually by clicking...
This pose will cover some interesting distortion nodes. Displace Displace node shift the pixel around according to the brightness (or red and green channel) of...
This post shows you how to work with sprite sheet in Pixel Composer. Splicing sprite sheet This node takes in a sprite sheet, cuts it into smaller sprites, and...
This tutorial will go through types of images, and the nodes that use to import, export them. Import nodes Image in Pixel Composer sometimes called surface. Ima...
The First Node This tutorial will talk about the basic of node and animation process. Nodes Node represent one operation. Most nodes consist of inputs and outpu...
Welcome to Pixel Composer. In this post we're looking at the basic of Pixel Composer user interface. Pixel Composer is divided into panels. These are all the pa...
this post gives information about the supported fonts for the Write Tool for Aseprite. Aseprite Font This is the default font for the Aseprite UI. Aseprite Mini...
Oh boy has ALOT changed!!! Fauxton 3D 2.0.0 is here! Faster and easier than EVER!! Included in the new files are full documentation of all the new functions as...
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Hi everyone! Glad to say that we have documentation now. It covers all nodes in the node editor and major features in the painter. It will extend with new featu...
Hi, this is a tutorial on how to use NormalPainter. I go over most features and show how to create a basic normal map from scratch. Hope it's useful for someone...
A more interesting version of the PlayFull app is out there!! PlayFull pro for more entertainment... what does it contains : - the sweetWriter mode for writers...
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The desktop version of Tuesday JS works with NWJS , this framework is well established and used by many companies. Scirra used it to build PC games in Construct...
* Zines don't save, EZM just creates an empty folder and work is lost: Some Windows users have reported that the program doesn't save the Zine workfiles (to the...
Guide: export model, save and load your template in Tree Generator by Wiskered . . . Export to OBJ format 1. Press the EXPORT button 2. A folder with models wil...
There can be a lot to learn when you are getting started with SynthVR and modular music. CeeD33Bee just uploaded this video guide with some great tips on how to...
Project (inspired by Ren'Py) for story driven games in Godot
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Project (inspired by Ren'Py) for story driven games in Godot
With the release of FamiStudio 2.3.0, I took the time to record a brand new tutorial. In one hour, you will learn how to make a brand new song, from scratch, no...
This is the last episode!! In this episode we are going to return to procedural animations and create a new one where the robot is holding a gift in its hands a...
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Project (inspired by Ren'Py) for story driven games in Godot
Project (inspired by Ren'Py) for story driven games in Godot
Project (inspired by Ren'Py) for story driven games in Godot
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Project (inspired by Ren'Py) for story driven games in Godot
In order to update, you need to install the itch.io client. Through this client the DM Helpmate is usually updated automatically, you can follow this process in...
How to achieve the best repair results? Set the display brightness to the maximum value Run the repair for several hours If you still have an issue you can try...
Developers are starting to see the benefits of supporting user-generated content , or mods, in their games - they've been proven to extend the shelf-life of gam...
In this episode, we are going to add a cool effect on the interactive objects, Zoom In/Out when we are close to them! We will use the Interactive Base class, wh...
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In the scene editor, I've added preview settings so you can test how the image will look on different screen sizes. Most developers want to make an app that is...
Overview - First build the 3D model you wish to render by adjusting/adding/deleting vertices. Then, when satisfied with the model, hit the render button and th...
I just published this walkthrough for how to open the Electric Zine Maker if you are on macOS, and if the application keeps getting blocked by gatekeeper: http...
In this episode, we are going to create a simple door which opens when the player interacts with it. We will base our door in the Interactive Base class, which...
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In this episode, we are adding extra elements to the dialogue system. We will add an event delegate to handle when a dialogue ends. We will combine the dialogue...
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Modular music can be a bit overwhelming when you are just getting started. Check out this amazing introduction by Tom Cosm. In the video, Tom explains the funda...
Hi there! Today we will take an in depth look on how to get started with Voice Control. After reading this, you should be ready to go live on Twitch with custom...
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Hi! Today I decided to introduce you to the glossary. It is a super powerful tool that allows you to take notes, create random scenarios and much more. The same...
Hey friends.Today I recorded some simple videos to explain how the initiative and fight works. Add creatures from bestiary into episodes and into battle. Adding...
Greetings, friends. In this first lesson, you will learn how to add a map and do the minimum setup. The Map section has a menu where you can switch between tabs...
In this episode, we continue with our dynamic dialogue system, we will have endless lines of dialogue for an NPC and options to select for our player! Steps: Up...
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There is now a video tutorial for the Sprytile quick start guide. This is just a basic tutorial, a more advanced guide will come later. If Sprytile is useful to...
Creating cards can be a tedious process. Especially if you're mostly alone, and you prefer to work alone, continuously designing and redesigning cards can be ti...
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This is the final post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On previous post we handled Harold's poses (default, dash...
This is the third post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On part 1 we focused on Harold's default and dash poses...
This is the second post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On part 1 we focused on Harold's default and dash poses...
TAA_CharacterPoses is a powerful plugin. Understanding how to work with it can be a bit challenging, but once you do you'll see it is not that hard. To help wit...
In this episode, we continue with our dialogue system , this time we are going to animate the text on the UI, with the option to skip the animation! Steps: Add...
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