Tool Tutorials Page 4
Did you know you can add, track and change any variables you want in your text-engine adventure games? In this post, I will show you how! A disk in text-engine...
We are going to implement a generic UI to handle messages when the player interacts with an object, and for a dialogue system. In this first tutorial we are goi...
2 files
In this new episode we are going to do something easy and fun, camera transitions and triggers!...
2 files
In this new episode, we continue adding more behaviour to the AI, this time we include hearing perception; Now the guard can sees us and hear us! Steps we to fo...
2 files
In the previous episode, we improved our AI Guard patrol and added as many patrol points as we wanted. In this new episode, we are adding perception! Our AI Gua...
2 files
In the last devblog, we implemented a basic AI Guard that patrol in 2 points. Today we are going to improve this system and add as many patrol points as we want...
2 files
Today we are entering a very exciting field, AI! In this tutorial, we are adding a basic AI Guard, and play around with behaviour trees =) This is one of my fav...
2 files
In the previous episode we implemented a deadly laser .... the poor robot can get past that part, don't worry in this one we are going to solve that! How? you m...
2 files
In this episode we: - Add a "dead" animation for our robot, after all, we have a dangerous deadly laser.... No one can escape from this We combine the animation...
2 files
In this second tutoria l, we will add a look at animation to our character, the robot will be able to look at objects in the scene!! Exciting!...
2 files
In this first tutorial , we prepare the basic project. This is what you are learning: Prepare the basic project taking advantages from the C++ top down templat...
2 files
On this episode, we use an exciting gameplay technique: Weighted probability for random items! We improve the game controller and how we spawn random platform...
1 file
In this episode, we create the User Interface; we connect it with the game, and we close the game loop...
1 file
We continue with the User Interface, and we add animations! We will create 2 new panels for the start game and end game state with cool animation...
1 file
Final episode: - We spawn coins pickups on top of the platforms - We use the Animation Timeline to add a scaling effect on the coin - We add Rotating Component...
1 file
In this second part, we cover how to spawn platforms of different types randomly and link them using pointers! I know pointers are scary but don't worry, you...
1 file
First tutorial, I show you how to create the basic project: - Import a character including animations from Mixamo: https://www.mixamo.com/ - Prepare the charact...
1 file
At the end of the first tutorial we used a node - stone.pc - from the standard library. And it was a bit magical. The node was behaving like any other nodes but...
1 file — 2019-12-17
I recently posted a training post with the basics, this lesson is not required to learn, but it will help to make your script more beautiful, or rather change t...
Story Maker and its use This application is quite simple, but at first you may not understand where to click, how to connect, etc. Creating a block and changing...
1 file
Hi! More tutorials have been added on the YouTube channel. I would definitely recommend watching part 1 (Your First Song) first otherwise you are going to be ve...
with another dimension comes a whole lot of new concepts to consider, and so emerge the scary lists of new options and settings in bitsy 3d. this is the first i...
Just released my last tutorial for the Swiss Army Server, it's about deploying the server online so that you can make your game public!...
wetcircuit made some really great video tutorials for skinn. The fixes in 0.7 should help with some of the issues in the video(s). Check out Cutscene Artist's c...
Here is a small guide that shows how to create new GLSL-based texture generators. Please don't hesitate to ask questions in comments so I can update it. First...
HAUPTMENÜ Im Hauptmenü befindet sich auf der linken Seite 3 blaue Auswahlfelder für das aktuelle Modell. Jedes Modell (Chassis, Akku, Motor) welches neu ange...
1 file
Introduction In this tutorial, we’ll build a simple brick wall and export it as an image. The colors, the size of the bricks and the size of the wall itself w...
1 file — 2019-06-27
hello =) here are some random notes about this program.. using code to plot pixels on the screen, one at a time according to an algorithm, is like one of the mo...
We've added a video showing how easy it is to get mods installing in a Unity game using mod.io . Watch it on Youtube: Available on the Unity Asset Store . Test...
Hello there! Check this out: Isn't that cool? I have been wanting to share this Google Spreadsheets not-so-well-known feature, and its potential good use with G...
Note : this tutorial was meant for the first release of the engine and is now completely obsolete. ===================== In this tutorial, we will see how to wr...
3 files
Hi, We wrote a new Phaser Editor 2D tutorial to show the new features of the Scene Editor. Create tilemaps (that are not yet supported) and resuable objects, ar...
OpenMOBA has been ported to run on UETOPIA. This is an open source, blueprint based game that uses Unreal Engine. If you are interested in building your own M...
Rectitude is a procedural (or generative) pixel art editor. In Rectitude, the user first builds pixel art generators then use them to get results. For example...
Basic Settings In basic settings you have only two fields: Object to Spawn - Here you select the prefab to be spawned Show Debug Log - Toogle on/off debug.log m...
1 file