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Game Devlogs About Game Design From Those You Follow Page 16

Full Game
1
Game Design
Talk about the full game! Or even join the reddit...
Uncover the mystery of his new look. In this adventure, You'll play as a puppy named "Fame".
News
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1
Game Design
News Tab/Bug Fixing...
3 files
Uncover the mystery of his new look. In this adventure, You'll play as a puppy named "Fame".
Current development status of the farms
3
Game Design
The farms in my development version are slowly getting finished. Some help texts are still missing and not everything has been tested through yet...but things a...
Full Moon Dev Blog #15 - "Progress Update"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #15 of the Full Moon Dev Blog - "Progress Update" - Shimmerwitch ✨...
Casting Call #01 - Nasira ibn Ayyub
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Game Design
Hello and good day to everyone! GalaxiA is looking to fill its ensemble cast with talented voice actors! You can find all the needed information in the linked P...
SUMBR Devlog #1
Game Design
SUMBR
May-June-July 2023 Progress Report - Not The Final Report
7
Game Design
As if it came from HorrorVale itself, long dead Progress Report has risen from the grave for July. Hello. Been a while. Also probably a bit unexpected consideri...
A needed update
1
Game Design
Removed the flashlight because it wasn't needed anymore as I made the house brighter Fixed some bugs Change settings menu a bit Added some much needed sound eff...
1 file
New Autonav
1
Game Design
This post is about development on Naev 0.11.0. Pirates have always been an issue for the law-abiding player. They are everywhere and relentless. However, with t...
Journey Galaxis Playbook. Part 1.
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Game Design
The playbook is here, finally with 15 pages of maps, information and helpful tips! In it's 9th year of being worked on I always seem to find a way to give back...
1 file
In the testing fields ( sketches, level design )
Game Design
So here is a sketch of a new kind of level I had the idea of making for a while and finally got to tackling. I was kinda intimidated about using a half 2d , hal...
The importance of adjusting your release schedule
3
Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
1 file
Five Foot Two, Eyes of Blue—LM! Devlog #3
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Game Design
There's a fairly-popular song of the 20s titled "Has Anybody Seen My Girl?". I wouldn't call it a lyrical masterpiece, per se, but the lyrics are a good point t...
Gameplay: Classes and Skills
2
Game Design
Hey there! With the upcoming release of Crystal Tales, we believe it would be interesting to provide a summary of the main gameplay aspects. As a tactical RPG...
♥ Week 1 Devlog ♥
18
Game Design
Hi Everyone! ♥ We're now a week into O2A2, and I'm excited to share my first 7 days of progress! The game's shaping up nicely- I have some things still to pol...
Changelog (1.0)
Game Design
features 36 embedded decks (~2500 cards) 5 sample text decks crank to change card smoothly dice mode easing of animated card first transition includes title car...
Build 0.0.4.0 patch
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Game Design
Build 0.0.4.0 patch introduces a first pass on the pause option: - Pressing escape will 'freeze' everything going on and you have to press escape again to resum...
1 file
Content or code?
Game Design
As a solo developer, I have to divide my time between different game design roles. The most significant decision would be whether to work on coding (new gamepla...
How we did the pixel art
Game Design
HOW WE DID THE PIXEL ART There are two stories behind Inky and the Alien Aquarium’s art. The story of learning pixel art, color theory, and game design. The o...
Mechanics first game design
Game Design
OUR GAME DESIGN STRATEGY We took the build from the ground up approach to the game design as well. Our first task was to find game mechanics and puzzles that we...
Why go retro?
Game Design
WHY MAKE RETRO GAMES? The cool factor of playing new games on old hardware isn't the only reason to go retro. The problem with technology constantly advancing i...
Avoiding Development Hell | Devlog #36
3
Game Design
Level design is not my favorite, but I need BIG levels and lots of them for my fast-paced parkour platformer, Project Feline . I attempt to re-scope the game ar...
Publishing the Random Toa Generator
1
Game Design
Hello all ! I present to you Bionic Recur Unit, a game inspired by the early designs of Christopher Faber for Bionicle. I got really inspired by this vibe and I...
1 file
Update v1.15
Game Design
Hello again, another small release with some improvements and some bugs fixed! Stacking and splitting items is now possible Enemies are wandering now New buildi...
3 files
Improved pathfinding
3
Game Design
In my current development version of Settle the World, pathfinding has been reworked at last. Since I couldn't find any BlitzBasic 2 example code for pathfindin...
all of the screenshots from the prologue
Game Design
here are the screenshots that are from the FINAL game itself, note: this is exactly what the full game would look like when the time comes for launch, the light...
Update v1.14
Game Design
Welcome back! We just released a new version with some small improvements in gameplay and some fixed bugs! Damage indicators - added Switching between day and n...
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Adding Grind Rails!
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1
Game Design
In a game about Slide-Jumping, what better mechanic to implement than Grind Rails? These will be introduced in the second level - An urban sprawl worn down by c...
Idle Bloodlines - AI generation decision.
Game Design
The non-ai-assisted version of Idle Bloodlines. The ai-assisted version of Idle Bloodlines. Above are the two versions of Idle Bloodlines. The first version was...
Mini-devlog#6.2 - Roller Coaster//Montanha russa
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1
Game Design
(Portuguese & English VER) olá! vamos falar de mapa? Senti que seria interessante falar sobre como estou construindo os mapas. Como citei no sexto Devlog, é u...
Reflexión: ¿Menos actualizaciones y más contenido?
Game Design
Todo el mundo sabe como de necesario son las actualizaciones en estos tiempos interconectados. Pero ¿es necesario para tiendas como Itch.io? Bien la primera im...
Reflection: Less updates and more content?
Game Design
All we know it how necesary are update in this interconected times. But Is it necesary for game maketplaces as Itch.io Well my first impression If you had been...
Blaster Master - Main battle tank design
1
Game Design
Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR
Blaster Master - Main Battle Tank Design
1
Game Design
3dSen breathes new life into 8-bit classic NES games by magically converting 2D pixel graphics into 3D voxel art.
LEVEL FUN RELEASED
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1
Game Design
LEVEL FUN IS FINALLY HERE LETS GO!...
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PS1 multiplayer Backrooms horror game
Still Cooking!
10
47
Game Design
This is just a concept of how the game will look. Some things are subject to change in the final version...
Milestone 1 | Chapter 1 Playable!
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3
Game Design
Back again with a bunch of Comet development updates. @drew has put in a bunch of work since we last checked in. A big focus this month was making the critical...
Sneak Peak to the development of the Full Game
Game Design
Esther is an indie psychological horror game that brings players an atmospheric experience
Update Before GMTK23 Timer Ends
2
Game Design
Small polishes, bugfixes and changes made before the timer ends! Improved Guard AI New Map Details Balancing Changes UI Changes A ton of bug fixes Guards Panic...
3 files
Custom text for ren'py tied to Affect__ion meter
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Game Design
The initial gimmicky thought I had for com__et was about relationship meters in games, how they can feel very rote and prescriptive. Specifically, I was playing...
I need your feedback!
Game Design
So you have probably played my game if not check it out ! What did you like and what you didn't what do you want to be added and what are the bugs you did notic...
I need your feedback!
Game Design
So you have probably played my game if not check it out ! What did you like and what you didn't what do you want to be added and what are the bugs you did notic...
3 files
Alpha 13 (Part 2)
3
Game Design
... and here we meet again, part two of the Alpha 13 update. Merka, and Sera. They became alive. Well, to be technical , they became real players for a moment a...
July 2023 Dev Update - Puzzles!
Game Design
Memory’s Reach is a metroidvania that focuses on exploration and puzzle gameplay. This is a game that you can take at your own pace and really dig into the me...
0.0.8 Alpha Demo is out now
Game Design
the latest and maybe last version of the alpha demo is out now it includes: -Controller Support for both PlayStation/Xbox controllers -a new location and a boss...
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Current state of development
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1
Game Design
The development of Settle the World does not stand still, even if the impression may sometimes appear. In the last few weeks, I was forced to rewrite the entire...
Happy 2nd birthday to the Wintertwined demo
1
Game Design
Happy 2nd birthday to the Wintertwined demo! Exactly two years ago I posted a demo online for a game I had been making in my spare time during the pandemic. Thi...
Patch 1.0.1
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Game Design
Patch 1.0.1 -Fixed some issues -Changes in the Low Detail Mode -Slightly better performance...
1 file
Music: Making (and Breaking) Historical Rules
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Game Design
Hello again! We hope you’re all staying healthy amidst all this air quality nonsense, we down at Guhuhu HQ are staying inside to escape the air and work on fi...
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