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Game Devlogs About Game Design From Those You Follow Page 11

Demo update: Chapter two
6
Game Design
We've updated the "Noche en el Delirio" demo, It now includes chapter two beside chapter one and the tutorial. Let us know your thoughts! Hemos actualizado el d...
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Quick Gameplay from the Full Game !
2
Game Design
A Quick Gameplay Video from the Full Game ( WIP )...
BOKKIE Full Game - Teaser 2 !
1
Game Design
BOKKIE Full Game - Teaser 2 !...
BOKKIE Full Game - Teaser 1 !
2
Game Design
Stay tuned for the full release of " BOKKIE " a Mix of Pyschological Horror and Mascot Horror with Puzzles and objectives !...
Regency Solitaire II Dev Diary #12
6
Game Design
We are deep in the trenches of level selection / editing for Regency Solitaire II (please wishlist if you haven't already done so!) It's time to share a quick u...
Regency Solitaire II Dev Diary #11
6
Game Design
It's been a while since our last dev diary and we have certainly been busy! Apart from the level end screen and goals dialog most of the work this time was behi...
Devlog 6: End of the Jam and Beyond!
7
Game Design
The submission date for GB Compo 21 was fast approaching. Initially, I thought we would be able to get four world's completed before the end but that was always...
Remaking areas
Game Design
With the major overhaul that Ephemerium: Unreality is having, it also made sense that I try to remake/update previous areas. In this log I'd like to show you th...
Spooky scary skeletons( and other monsters)
1
Game Design
Just a quick short thing to share some monster designs I've been playing around with. I'm still thinking if I want to make an addition to this game that heavily...
Iteration, redesign and novelty
2
Game Design
[FR] Hello à toutes et à tous ! (english bellow) Quelques mois et beaucoup d'experimentation plus tard : re ! Dans ce nouveau devlog, on vas discuter plus en...
Team Interview
12
Game Design
We never linked back to this fabulous post-mortem interview with GameDeveloper.com You can find that here!...
Weekly Update #2
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4
Game Design
Another weekly update! PROGRESS I’ve been working away again on content, which for all the time it takes for me to work on it, it gives me very little to shar...
February 2024 Devlog
20
Game Design
Cutting it close with a late devlog! I will keep it short and sweet this month. Most of February was spent doing bug fixes, game directing, and general backend...
The Roots of Am Madness
1
Game Design
"Am Madness" is a narrative/PC game that delves into the realm of mental health. Its “Normal” and “Easy” endings leave players with the unsettling reali...
Milestone 4 | Chapter 2 Draft
3
Game Design
Hey friends, I can’t tell you how nice it is to be working on Chapter 2 in earnest. Comet started as a small project when Pulp was released in Feb 2022. It wa...
Postmortem & Reflection
5
Game Design
Hello! Thank you to all the folks who have played Serenity at Dusk!! After (soon to be) 3 years, I though I’d revisit the development and actually explore wha...
Fraction Labs - Details
1
Game Design
Hello everyone! We'd like to to shed some light on some details regarding Fraction Labs. First off, the structure of the game and how we send out builds will be...
Cubic Defenders (1.0.2)
Game Design
Bug fixes -Fixed a small bug where the anomaly would happen on medium difficulty...
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Roadmap & Future
Game Design
And here's part three, the last part in the series of Roadmap devlogs where I explain my plans for the game structure and how I see the future of it. Click here...
Full Moon Dev Blog #20 - "Behind the Scenes: Claymation"
Game Design
Every Full Moon I will be posting about my process and progress on Asterism. Read Issue #20 of the Full Moon Dev Blog - "Behind the Scenes: Claymation" - Shimme...
Cubic Defenders (1.0.1)
Game Design
1.0.1 - 22/02/24 New Content -Official Release(Game Out of beta) Balance Changes -If lit on fire the enemies from the evocator and evocator boss will also be li...
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There's not much left
1
Game Design
Hey, everybody! I hasten to inform you that the stage of translation of the game into the languages announced for release has been completed. These are English...
Mayhem Mode
Game Design
The Motorcycle level is so fun I have decided to make an entire mode dedicated to this. In this Mode John Maverick will travel through new areas slightly differ...
Yukkiaikko Twitch Stream Hotfixes
Game Design
UPDATES / BUGFIXES: - Fixed rare bug preventing players from interacting with the sword and bokken in tutorial, requiring a build reinstall to progress. Thanks...
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Roadmap & Online
1
Game Design
To re-iterate, Kemoverse Online is a game that's mainly composed out of two sides: Kemoverse , being the exploration of the worldbuilding project, and Online...
Mercy Route Cleanup + Skippable Death Scene
Game Design
UPDATES / BUGFIXES: + Added an "skip death screen" toggle to the settings menu to automatically respawn the player upon death, speeding up the gameplay loop. Th...
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Ideas & Updates
Game Design
I'm not too sure of the outcome of this project. The programmer of this game was excellent at C# and I'd certainly recommend him for future projects. It's just...
Roadmap & Story
1
Game Design
Kemoverse Online As you know, Kemoverse Online is a game that's mainly composed out of two sides: Kemoverse , being the exploration of the worldbuilding project...
Updates (CN, Mental health, and 0.2)
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Game Design
It's been a rough month for me so far, and I'm not feeling all that well. I've actually gone on hiatus a bit from writing without telling you guys and it might...
Cubic Defenders (0.9.5)
Game Design
0.9.5 - 18/02/24 New Content -Rocket rework:Now rockets will change target when their main one dies Balance Changes -Increased health of the final boss by 10% -...
V1.3
1
Game Design
> Replaced skill tree with diverse skill cards > Added upgrades to the main weapon as well the secondary > Added a cursor > Updated the engine > Bugfixes > Chan...
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Cubic Defenders (0.9.4)
Game Design
0.9.4 - 16/02/24 New Content -Added Sandbox mode Balance Changes -Slightly decreased range of sniper turrets upon upgrade -Max hp changed from 10 to 5 Visual Ch...
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Lightseeker new demo!
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5
Game Design
Lightseeker will be published in 2024 by BitmapSoft! This new demo is the very first part of the game, featuring one playable character to showcase how the game...
Custom Font Rollout + Attack Cancel
Game Design
UPDATES / BUGFIXES: + Added custom typeface to UI and menu buttons. A complete typeface rollout to all Dialog and Investigate text boxes is coming soon. + While...
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v1.2
1
Game Design
I added an amogus char to my game its not funny I know btw...
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Cubic Defenders (0.9.3)
Game Design
New Content -Added options menu that can be opened mid-game Balance Changes -Evocator Turret Buffs: -Increased damages of bullets for the first and second power...
Cubic Defenders (0.9.2)
Game Design
New Content -Added wave counter -Added cash counter animation Balance Changes -Decreased number of enemies on wave 22 -Increased the health of the second boss b...
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Liga de Expedicionarios
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Game Design
¡Una primicia emocionante para Mystale! Estoy trabajando en una campaña llamada "La Liga de Expedicionarios", la cual estará disponible tanto en formato fís...
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indiana_crohns_ Twitch Stream Update
Game Design
UPDATES / BUGFIXES: - Much requested lantern rework. We've made the fire hazard hurtbox more consistent. Tweaked some lantern placement for a more fair gaming e...
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Phoenix_1.3.1(Update)
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3
Game Design
The opening screen has been renewed. The volume of background music and sound effects has been turned down. New feature (music on/off) has been added...
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The benefits of having a strong support system
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Game Design
Disclaimer: This DevLog is intended to help anyone, who is in a similar situation we are in at the moment. Everyone has to make their own decisions. This merely...
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Mercy Route Knockdown + Kitchen Cleanup
Game Design
UPDATES / BUGFIXES: - Fixed rare "Missing File" error preventing some users from launching the game after installation. - Fixed uncommon "Unkillable armored blo...
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DEVLOG #1: THE ROAD TO SINISTER
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Game Design
The horror, the misery, the ordeal... Of being an Indie Artist! Who's this freak? The Freak I'm Lilian . A lover of Victorian fashion, aesthetics, Gothic books...
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Tutorial Skip + Cat Lounge Hotfixes
Game Design
UPDATES / BUGFIXES: + Added cutscene skip option to tutorial dialog sections for players who want to jump right into the action (thanks @CrunchGorilla on twitch...
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Phoenix_1.3(Update)
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Game Design
New update is ready now. Menu screen has been added...
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Make Phoenix escape from all of her enemies
Video Devlog #0 - Moving to Unreal
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Game Design
So rather than the previous long-form text updates, I thought I'd have a stab at making some video devlogs. Let me know what you think! If you'd like to joing t...
Leech Redesign.
Game Design
OLD Leech New Leech Well Introducing the Leech Redesign. As you can see the old design was more basic and more or less just a floating head that chase you aroun...
Status Update 2023
2
Game Design
Belated Happy New Year! What have I been up to? I've been hitting the books on 3D graphics rendering; techniques and pitfalls. In this process, I think I have n...
Published!
4
Game Design
Game is published! this is a project i made within 30 days before i leave for becoming an exhange student. and since i wont be bringing my desktop, i thought i'...
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