Devlogs Page 691
A major update for our nascent game. We finally found the bug that was freezing the game after searching something. It was a blunder caused by our inexperience...
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We just released the first pre-alpha version of Till Dawn. Download it while it's hot and let us know what you think about it. See the known issues and features...
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Added auto updater. Added support for Elgato Stream Deck. Make sure to backup your UserInfo before running this version...
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Update 1.6 fixes some crashes when starting a game twice. Also the music is streamed now instead of loading on startup. And the external music interface is now...
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Greetings surveyors! I’m excited to share the Side C preview update for Periphery Synthetic EP. Importantly, it significantly expands the EP with a vast new w...
Here's a look at the ✨NEW SPRITES FOR THE GOGO GANG!✨ ...Well, good ol' Studart on the right may not have gotten MUCH of a redesign, I think he's just perfe...
Wow! I went to sleep last night when the project was at 80% and just woke up to it having crossed the 100% mark by a $100 dollars already! Thank you all so much...
This update improves input handling and has better support for various controllers like gamepads and joysticks, without having to resort to Joy2Key or a similar...
1 file — 1.76.0
New New Emblem - Avatar : Every 8 seconds you cycle to another element. Damage you deal of that element is increased by 25%. New Emblem - Maim : You deal 100% o...
1 file — v0.0.19
Modifying global variables should now update nodes properly. Unsupported surface format now greyed out instead of removed. Itch version now won’t open Steam o...
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Who re-arranged code and forgot to add in the weapon_workbench? The new file should added it back :)...
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TADAM, we released a new asset pack, the 2nd in this new serie : RPG HEROES AND ENEMIES And again, we want to thank all of you for the excellence response we go...
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Update 1.1 is Here!! 🎁🎈 The latest update to Iron Valley adds 100+ pages of new rules, oracles, and options for returning players and new ones! Here are s...
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Hello adventurers! Since the last update, we've made many of various innovations and improvements in the Spark in the Dark dungeon. The time has come to release...
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Hi everyone! To celebrate 1 year since we got-in-gear to release Nina Aquila: Legal Eagle, Season One over on Steam (and subsequently here on Itchio), we've cre...
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Hey everyone, it has taken a bit longer than expected, but today we are finally releasing the 1.2 Patch. We also have some exciting numbers and news to share! P...
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1.3.6 -------------------- - "Tramp" character outfit fixed. - Added new option for "full scale" (in addition to the default "keep aspect ratio") - This option...
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Good afternoon! Scottie here with an update for Pit of Babel, we've made a few QOL adjustments and hopefully squashed any bugs in the process. -Added option to...
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This updates a little larger than the previous few. - The boss of Mushroom Mines no longer dissapeers when approached from behind. - You can no longer revisit a...
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Hey folks, Finally sharing Zoa beyond the patreon. It took a while to get here, I'm always a bit exhausted after finishing a book or game or any other product r...
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Bonjour à tous, Choses promises, choses dues, les aides de jeu pour jouer à Dominion : Jeux de pouvoir et Maisons nobles sont disponibles. Deux versions des f...
We added a valentine content to the shop, which is available throughout February. Besides that we added some visual improvements which should make some player a...
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After our successful Kickstarter we've gone back to polish up the Short Story Edition , adding some updates and corrections, putting in some art, and transformi...
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Hey everyone, On the 18th we go live with our Kickstarter campaign, save the date! Subscribe to our newsletter so you won't miss it. :)...
Hiya! Here's one last hotfix for now - sorry for it being so late in the night! The main thing adjusted here is some dialogue in the prologue, Chapter 3, and Ch...
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Hello everyone! I've pushed a new update to Itch. Version 1.02 Ending sequence modifications You can now return to the main hub of the game after going to the e...
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Dev Update Video Features in this build New UI, Menus, and Animations - New art for all menus - Menu lay out redesigned for better legibility and navigation - A...
Hi! I just attached both the music file and a strategy guide to the page! In the Strategy Guide, you'll find steps on how to complete the main story line, as w...
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So what do you think? Should the Logo text be white?...
Dice, Crafting, and Monsters. What's not to love!
First of all, we want to thank you for all the feedback you have given us and for really enjoying the game! That's the best reward for us :') We fixed the time...
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This upgrade adds support for d100 via d10/barrel dice. Specifically, this adds new codes for the d10 stylistic set (00, 20, 30... 90) and for the barrel stylis...
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I have uploaded a new version to itch.io, which fixes a majority of the issues that were reported so far. It also enables an automatic error collection service...
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Is it the samurai, the spartan, the mage or the knight?...
Reap, smith, sacrifice, and slot souls to your fitting. Regain your senses, and save The Vault before it’s too late.
New shape function: Airplane Parameter 1, Wing position Parameter 2, Wing Distortion Parameter 3, Wing anglecut Parameter 4, Fuselage angle Chan...
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Bots order has been changed from left to right to right to left Level screen does not show empty slots during deployment phase Archipelago has been repaired (on...
2 files — 0.8.7
Hi there guys! Today I want to talk about something very important in the development of PALPUS: the pricing! (yaay..) I know it's an ugly thing to talk about b...
We have been working really hard to provide our players an online working prototype of our core gameplay. We hope you will enjoy it! You can now begin to play...
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Happy to announce that my arcade shooter Astro Rider is now available on Itch.io also at 2$! It's an orizontal scrolling shooter with more than 20 levels, power...
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Hey YOKERS! This update fixes the following "Bugs": When you have fully upgraded Workouts or Standard cards, you cannot roll an Upgrade pack in the shop. You ca...
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The possibilities of using zip archives have become available. Now, when building the project, it will be offered to use the old version of the assembly, in whi...
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(ノ°∀°)ノ⌒・*:.。. .。.:*・゜゚・*☆ Dropping a new update! Heya everyone! This one will be the final one before the Mukami Routes will be finis...
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As many of you requested, this update contains 2 new features. Change the number of items thrown at you. (max 100 items) Change the size of the box. Thank you f...
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F IS FOR FINAL This update became so big that it essentially feels like I'm launching a new demo. Now I can say that it's really _done_. I mean there's Save/loa...
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Released the climb dungeon!...
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10 optional downloads to spice up your EliteMobs experience!
Hey everyone, I hope you've had an awesome July so far! I'm happy to say that, thanks to 60 wonderful backers so far, the Indiegogo campaign has crossed the $...
big changes for this week (also relating to the skipped build last week) im trying out some big changes with combat flow, enemy ai, enemy types, and some projec...
Hey guys just added a new animation for the big guy tako from the Streets of Fight series. Find it here: Packs/Streets of Fight/Anemies Add-on 2/Big Tako...
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