Tutorials Page 18
THE CONTROLLER BUTTON The Controller Button is a UI Component that can be very useful for providing Controller Buttons on Mobile Platforms without losing compat...
In this episode, we are going to add a cool effect on the interactive objects, Zoom In/Out when we are close to them! We will use the Interactive Base class, wh...
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The Thunder unit is a enemy disposable support unit. It will place itself slowly in zones with multiple enemies and blind you if you fail the shot and don't des...
THE CONTROLLER STICK The Controller Stick is a UI Component that can be very useful for providing a Controller Stick on Mobile Platforms without losing compatib...
In this chapter, we will finish with the customer's orders logic. Download the CoffeShopSim_Chapter4.zip file with the final result. We are using Unreal...
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Please disregard the earlier disturbance in the feed, just some undesirables disrupting the holy blockchain. They are going to have fun staying poor. Now back t...
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This series of videos is for people who want to start using 3D software and who are afraid to use it. We will cover the basic elements in order to create a 3D o...
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If you don't see the servers, then it can means some variants: -You do not connected to the Radmin Network CHECK HERE or your radmin is not launched. Be sure yo...
This post is a mirror of a message board post I wrote in 2021, reposted as-is. There are no errors I'm aware of, but it would be different if I wrote it all aga...
Project (inspired by Ren'Py) for story driven games in Godot
This post is a mirror of a message board post I wrote in 2020, reposted as-is. There are no errors I'm aware of, but it would be different if I wrote it all aga...
Making realistic photos is very simple with AI Runner, but it fully dependent on the model and embeddings you choose. In this example I used the following setti...
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Project (inspired by Ren'Py) for story driven games in Godot
From "Read me first.txt" in the mac build: To be able to run the game, please follow these steps: 1. Open Terminal. 2. Navigate to the directory of this game...
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Walkthrough The walkthrough of complete jam edition of my game LAST <> STEP is now available.share your feedback and share what levels took most of your time...
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The Punisher is a pasive enemy unit that rotates often to show you one of its two different cores. If you use the wrong kind of energy to shoot down a core, it...
It is possible to indefinitely stop updating the game despite having only one demo due to heavy academic workload and some personal pressure. Whether to update...
This post is a mirror of a message board post I wrote in 2020, reposted as-is. There are no errors I'm aware of, but it would be different if I wrote it all aga...
Titans are the basic enemy land troopers. Their hands are weapons such as blades, energy guns or even shotguns depending on their assembly. They will face you a...
(This is basically just a copy/paste of all the advice I've been sent over the years on all my projects, so some comments will reference some of my other games...
The Tracer is a mobility restrictor enemy unit. It uses blue laser to trace 3 trajectories around you from its wings and a few seconds later perform high speed...
The Vulcan is an armored unit containing and orbital cannon inside an indestructible metal shell. In order to attack it opens the shell, extends the cannon, and...
Patchnotes and an explanation of how I used dictionaries to reduce the total amount of floats in the game here: Docs.Google...
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In this post i want to say you how i design this work and whats my design process. _______________________________________________________ What's your style If...
If you want the dialogue marker to be animated for things like videos and GIFs, you can overlay this GIF over the marker on the exported dialogue box in your vi...
Documentation can be found here Documentation...
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Easily manage and configure footsteps for your game!
The Comet is a high maneuverability unit and will move at high speeds. Its multi-shot cannons are able to shot 3-5 bullets in a round, so special attention must...
The Mirror is an insidious enemy that uses its energy shield to repel your bullets. Depending on the hit angle it may reflect the bullets in your direction and...
Slash Shape Fundamentals 1) Characterized by a single, well-rounded curve with minimal irregularities 2) Shape resembles a flag- Trailing ends are narrower than...
Since for some reason the exporting doesn't work I will fix it You can easily find your save file for this game by looking up on your computer for a file named...
There have been come major updates to the game. One of them gaining our new member to the team, Strange Sentinel! He's going to be helping me code some of the l...
The latest version of the normal branch of GameMaker (v2023.8.1.148) causes PFE to crash on the stage select. This is due to backend changes in GameMaker. PFE o...
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Lesson 6: The Platformer+ Plugin Get ready for a BIG lesson this time around! We will be expanding the player move-set using Hauntology's Platformer+ Plugin and...
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Need a little help? Here are some cool level maps for the grape portion of the demo. This level comes after killing the Griffin...
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Here's how I made the obstacles for my own Spy Chasers game. You'll need a Hot Wheels car or two, aluminum foil, cooking spray, spray paint, and a shitload of h...
Tutorial and Level Selector...
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Infect your office dino boss with the flu, so you can go home and relax.
Please use this page to report any bugs or general issues that you come across :3 I'll try to fix them as soon as possible if I can! For help with opening the g...
(I'm not sure if this is a widely used technique, but it's how I do it in Unity) To check for the nearest target: 1) Have a Game Object with a Sphere Collider a...
About the game The game that we are deconstructing: https://play.google.com/store/apps/details?id=com.azurgames.stackball Stack Ball is a 3d arcade game where p...
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The last (very small) update to the Truth Tectonics PDF added the reminder "Ontologically anchored entities cannot be revised" to the reality quake mechanics. W...
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Here I would like to share how I made the basic physics mechanics of my game. I was using Unity and some steps in general can be found with quick google search...
This post is a mirror of a message board post I wrote in 2020, reposted as-is. There are no errors I'm aware of, but it would be different if I wrote it all aga...
i just did a thing. With the header text. I thought it was neat. So, i wanted to find the header text: as a person sleeping. So, the first thing i did was go on...
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First of all: MASSIVE THANK YOU to all donators for supporting me and development of future games! All Donors KILL THE KING will be coming this September! All d...
Learn UEFN with Warforge Unreal Editor for Fortnite or UEFN has been expanding rapidly among the amateur game dev community. With it, Epic Games offers an inter...
Hello Everyone! My game "Stronger Together" is now available for mac os! To install it, download the mac files, extract the folder, and it should automatically...
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This post is a mirror of a message board post I wrote in 2020, reposted as-is. There are no errors I'm aware of, but it would be different if I wrote it all aga...
A perfect guide for beginners in electric design on MakerKing. Goes through every electric component and explain what they are used for...
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