Tutorials Page 19
*RECOMMEND READING AFTER OBTAINING THE NORMAL END* I figured I should probably write this since the other endings aren't as straightforward as the normal ending...
Hello! I'll be sharing my thought process as I create a new animation Slash FX set. These writings are literally hours after the work is done so Itll be as fres...
In this final chapter, we will manage the coffee shop, when to open and close it and the customers. I will also show you how to upgrade from Unreal Engine...
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In this tutorial I'll be discussing how to program an animation for the Ren'Py engine. When working for Afterthought Studios , I made the following animation fo...
The game is designed for charity. You can embed this game in any page so that anyone can play and see how to support the Ukrainian army. Гра задумана...
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Helloo! There's a new gif tutorial on dissipation. You can find more info on the main page: https://learnindie.com/shop/smoke-fx-library/ I made the Tutorial so...
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AI Art using Stable Diffusion on your own PC
Hi folks and fans of Micro Dash This is a new space to share your tips and tricks on Micro Dash. Do you've found a hidden path, solved a tricky puzzle after man...
The format is the same as a regular custom deck , with additional text to define available buttons and jump locations. Example (title and options cards) The Sec...
So, I realize that the choice system for this game gets a biiiiit complicated so I thought I'd make a guide for the game's different endings. I'll start with a...
We've released a guide for creating your character in Voyager: Tactics! Thank you for the kind support thus far...
apple = Chicago bold = Bitroute Bold futura = Futura Bold Oblique computer = IBM-style VGA pixel font pixel = UniPixels sans = Univers serif = JF-Dot-jiskan std...
Deadline Duo has five different endings. This is an archive of all of them so you can see what the content is. The way to unlock these endings is as follows: Bl...
Initial setup video has been moved to the tactical battle system playlist...
Hi, this is a tutorial on how to use NormalPainter. I go over most features and show how to create a basic normal map from scratch. Hope it's useful for someone...
started doing some attack animations for the vfx pack, still only small and medium attacks, planning to: - Add more blunt object attack fx -Impact vfx medium an...
Gameplay how to finish dissociation DKLS Get 8 key cards to complete the game...
Project (inspired by Ren'Py) for story driven games in Godot
下载 chinese-language-package.zip 解压之 将解压后的图片复制到 "./assets./images" 文件夹内 或在 lanuch.json 中加入以下键值 "image_fol...
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Project (inspired by Ren'Py) for story driven games in Godot
Here is a complete run in LEGEND difficulty. Complete the final level of the game and you will unlock the LEGEND MODE . I will tell you about it in a dedicated...
Here is a list of genres that work decently for Maestro-3.11-L. Copy and paste the genre text into the "Guide AI" and then try generating from scratch: Genre Co...
Here is a complete run in NINJA difficulty. To better understand the evolutions of the ALPHA 07 , I invite you to review the run with the ALPHA 06 :...
The third part of the saga of Pyrala, the age of conquest is upon us! Fourth and final episode will be live tomorrow!...
Project (inspired by Ren'Py) for story driven games in Godot
The ultimate level of this ALPHA 06 . All previous levels should have prepared you for this one. Imagine the ninja difficulty in more intense and with smoke bom...
This can be tricky the first time. If you mount the Playdate as data disk, over USB, it will show up as a drive on your computer. Open that drive, then drill in...
Agile is popular but there are few resources online that explain it in its entirety from the ground up, oriented towards games, and FAST. Here’s my solution t...
Here is a complete run in TEST difficulty. To better understand the evolutions of the ALPHA 07 , I invite you to review the run with the ALPHA 06 :...
First of all: MASSIVE THANK YOU to all donators for supporting me and development of future games! All Donors KILL THE KING will be coming this September! All d...
A decision making and execution focused jRPG.
Decks are plain text One line per card Place them in a folder on your Playdate at com.gingerbeardman.strategies/decks Structure first line is Title card second...
Here is a nice little video on how to create and import brushes...
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Are you fluent in any other language besides English? Would you like to contribute to a Free Software game bringing said language to it? Well, you’re in luck...
Dan and I got to play ECO MOFOS!! with Tony Plus 1 EXP and Colin Le Sueur We played my one-shot adventure A-Hole in the Ground and it was awesome. Thanks so muc...
Ieri sera ho playtestato Un gioco serio per la prima volta, insieme ad Alberto, Alessia e Daniele. Nel complesso è stato un playtest molto interessante: ho ric...
You can check out the playlist here ...
Create a card game with strategic elements.
Here is a complete run in WARM-UP difficulty. To better understand the evolutions of the ALPHA 07 , I invite you to review the run with the ALPHA 06 :...
Item Reader As an extra gift, you can use this small online Database reader where you can upload your "Data" folder of your project and thus know which ID corre...
For all those who already block from the warm-up . Or those who lack inspiration on how to optimize their trajectory to kill as many ninja as possible while col...
On the main page, a tutorial has been added to show how to copy the demo UI into your own project...
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