Tutorials Page 16
In this episode, we continue with our dynamic dialogue system, we will have endless lines of dialogue for an NPC and options to select for our player! Steps: Up...
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Final episode: - We spawn coins pickups on top of the platforms - We use the Animation Timeline to add a scaling effect on the coin - We add Rotating Component...
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Hi there! ^^ I'm making this post to talk about some known issues you might encounter and how to avoid them, we're sorry for it and we're trying to fix them to...
In this episode, we continue with our dialogue system , this time we are going to animate the text on the UI, with the option to skip the animation! Steps: Add...
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Took the last week away from developing 'Days With Dino', to make this 10 minute video, going over the what, why and how of Active Ragdolls. The aim is to make...
I'm just putting this here so you don't have to go off site to look at it...
Thank you for playing The Final Prize is Soup ! There are multiple ways to get to the various endings, but this endings guide will outline one way to get to eac...
In the previous episode we implemented a deadly laser .... the poor robot can get past that part, don't worry in this one we are going to solve that! How? you m...
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In this new episode we are going to do something easy and fun, camera transitions and triggers!...
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Sorry for the delay, but I said I'd make this tutorial and here it is!...
In the previous episode, we improved our AI Guard patrol and added as many patrol points as we wanted. In this new episode, we are adding perception! Our AI Gua...
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THE EVENT MANAGER EventManager is a struct that takes care of triggering events for the right objects. It manages the Event Listeners you add and it is the most...
I've been trying to learn my way around Decker for a few weeks now. For a tool that aims to be a modern-day Hypercard , my experience of it has actually been th...
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On this episode, we use an exciting gameplay technique: Weighted probability for random items! We improve the game controller and how we spawn random platform...
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In this episode, we are adding extra elements to the dialogue system. We will add an event delegate to handle when a dialogue ends. We will combine the dialogue...
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Story Maker and its use This application is quite simple, but at first you may not understand where to click, how to connect, etc. Creating a block and changing...
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THE EVENT TYPES The first thing to do to properly configure the Giavapps Event System is to create your list of events that you can have in your application . A...
As stated in the disclaimer and the READ1st file, this game uses a Godot module that is in alpha state. As such, the exports may not have worked correctly. This...
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Colorful Dino is meant to be played with the Gamepad : the game supports Xbox 360 Controllers and compatible controllers. However, it also supports Keyboard Inp...
Create Your Own Sims Game with Sunny Valley Studio Check out this Sims-like building system in Unity, created by Sunny Valley Studio: https://svstudio.itch.io/s...
Tutorial For the "Invisible Spike" level. People seem to have trouble with the level with the ton of spikes on the bottom and ladder on the top, heres a tip: Th...
Hi there! This is a tutorial for zeroXgen , showing how to perform and identify the basic actions needed to get going , within the game. All comments welcome...
Today we are entering a very exciting field, AI! In this tutorial, we are adding a basic AI Guard, and play around with behaviour trees =) This is one of my fav...
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Animation Techniques (using the Selection Tool) 1) Displace by drag/dropping segments 2) Stretch selected segments 3) Rotate and adjust the center origin point...
In this episode we: - Add a "dead" animation for our robot, after all, we have a dangerous deadly laser.... No one can escape from this We combine the animation...
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Creating a high score system was a fun challenge. I'll do my best to explain my process and approach for my game. Hopefully you'll find this information helpful...
Hi erverybody, I made a walkthrough of the D.O.A.S. AddOn Check out the video on YouTube: All the best, BASS...
We continue with the User Interface, and we add animations! We will create 2 new panels for the start game and end game state with cool animation...
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Hi, this is the follow-up to my first post. https://www.reddit.com/r/gamedesign/comments/wx7okn/what_is_wrong_with_my_tutorial_traffic_brains_2/ I have received...
🇬🇧 In today’s devlog, I want to tell you about the FSC logo. The first time I learned about the FSC logo was because Nicola Urbinati from Dreamlord Game...
Building overview List: Cost: -2 Food Cost: -1 Energy Population: +2 Neighbor effects: Everything effects a house. See the other buildings for more information...
In Moons Among Us I’ve complicated how dice work in a particular way, this is born of two things. I complicate everything, I mean look at this whole thing, of...
This is detailed info about Android version of the game. All the info is kept and updated here to shorten a description a bit. Android port of the game is advis...
Sometimes you want a thing to last a certain amount of time. When the user clicks a button, the popup afterwards sometimes shouldn't immediately appear. You wan...
A new video I made for those wanting to dip their toes into Warsim but not knowing where or how to start...
Bunch of useful info here, hope this helps:...
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Build your own customized VR home and play multi-roomscale minigames!
Good afternoon everyone! I wanted to add a walkthrough for the game, just in case anyone hit a wall while playing the demo. This was previously available as a p...
I've uploaded a new file to github describing how to set up your development environment to work on this game, or any Commodore Basic game on a Debian based sys...
In this episode, we create the User Interface; we connect it with the game, and we close the game loop...
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I'm a huge fan of the pixel dithering style in games like World of Horror and Return of the Obra Dinn , so once I played Hyper P.T. and saw what the original...
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Hey, This is for if you are having trouble opening Frost Bite or any of my other games on itch.io. Download 7zip and make sure you have it installed then just u...
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THE EVENT LISTENER EventListener is the base struct from which all Event Listeners should inherit. The EventListener struct contains information about the Objec...
today i'm going to do a quick and simple tutorial for how to edit color pallets without doing any pixel art or any actual drawing ! for this tutorial, i'm using...
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INPUT WASD - moving the hero while Arrow keys attack (this behavior can be changed in settings) P - show menu / pause M - show map window C - show hero window S...
In this episode, we are going to create a simple door which opens when the player interacts with it. We will base our door in the Interactive Base class, which...
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How many times have I done this? Debug.Log(thing, otherThing); Only for Unity slap me upside the head with a mutter of disapproval. I sigh and make two Debug st...
How to create the spaceship 3D movement in Godot Engine This video by Kids Can Code, will teach you how to make your spaceship 3D movement in godot. Enjoy!...
In this new chapter, we are going to continue with the customer's order. The customer will be waiting at the counter until we deliver each item on their order...
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Added 2 bosses and game over screen. Additional Boss to come...
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