Tutorials Page 11
Creating a Simple Godot Project for 3D Assets Creating a Simple Godot Project for 3D Assets Step 1: Organize Your Files Start by organizing your project files i...
Take a look and see how to do an eight-fish catch...
A ZX Spectrum 48k video game
Take a look and see how to do a four-fish catch...
A ZX Spectrum 48k video game
In the Selectable Object experiment we’ve seen how to use Area2D to create a SelectableArea to trigger selection on a single object at a time. But…in strate...
1 file — 1.0.1
Hello everyone! Thank you for playing and support :) I would show the tutorial: how to complete the endings of this game. ** CAUTION!! ** This article has spoil...
There is some general concepts to understand. If you just want a quick view, jump to the chapter "Open and explore the Vanilla content pack". General concepts S...
I'm excited to announce that The Canvas Editor is now Open from Mosha Online. You can Create your own Worlds with incredible Music and Filters and publish it t...
Today I remade Claudia's sprite in preperation for her first scene in the demo. I had been working with some older sprites of claudia, but they were trash now...
Hello everyone! I have had a couple of people reach out to me saying they are having issues downloading the files for VoltAge:Genesis after purchasing the Bun...
Most of the Content Pack Editor elements are intuitive, but there is one element that is not: the map generator . Due to the nature itself of the used procedura...
Take a look and see how to do a five-fish catch...
A ZX Spectrum 48k video game
Revision Game Version Overview Update version 1.2.0 introduces the Revision Game Version which is re-balanced version of the game. Generally in the Revision Gam...
log.[in] walkthrough This guide will teach you how to: Get both endings. This guide will NOT teach you how to: How to trigger secret events. Where to find all...
For those who can't beat Level 1 of our game, we made a tutorial. In a few words, you need to define what effect each ingredient makes. And then brew a potion t...
Creating cards can be a tedious process. Especially if you're mostly alone, and you prefer to work alone, continuously designing and redesigning cards can be ti...
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Hello, fellow hunters! It’s that time again—when those who have already conquered the game’s challenges dust off their consoles, charge them up, and set o...
Introduction After The Rupture, the world went silent for hundreds of years. The magnificent structures our ancestors built were taken over by nature. At one po...
The fourth tutorial video for Jellyfish Egg is now available! In this episode, I show how gold can unlock new actions and how to recruit your first companion. W...
Hello there! Check this out: Isn't that cool? I have been wanting to share this Google Spreadsheets not-so-well-known feature, and its potential good use with G...
We have some fun news to tell you all! We are finally ready to show the process behind LevelHeaded and will be premiering the behind the scenes video on YouTube...
Huzzah! Guess who got a brand new router cause the old one just... died. did i doodle this just for the post? yes, yes i did. Without distractions, it has been...
Take a look and see how to do a seven-fish catch...
A ZX Spectrum 48k video game
With 10 endings to find in this game, it can be easy to take the wrong path and miss a few. If you've felt frustrated by missing that last one to complete your...
Take a look and see how to do a six-fish catch...
A ZX Spectrum 48k video game
Have you ever wondered why the default “List” mode of collections looks like everything but not a list? Nevermore — I present another CSS code to make you...
Take a look and see how to do a one-fish catch...
A ZX Spectrum 48k video game
For anyone that's stuck or would prefer not to solve the puzzles included in the game, below are all of the solutions. Don't read if you don't want anything spo...
Il Problema Alcuni giocatori trovano difficile rispondere alle domande poste dal Mondo e da alcune Mosse. Resistono, si contorcono, chiedono al Mondo di rispond...
Hi, all! I've learned a lot while making Soulblaze accessible for NVDA screenreaders, so I created a tutorial to share my knowledge with you!...
3 files — 0.0.12.1
This is the third post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On part 1 we focused on Harold's default and dash poses...
If I update will I lose my save? No, your save is safe. Where is my save file located? Its in User\AppData\Local\NuclearThroneUltraMod You can get there by typi...
In many strategy games is common to have multiple controllable units. A cool mechanic to have in these situations is to allow the player to select only one unit...
1 file — 1.0.1
Welcome to the Mobility Level Editor! The level editor will be available from v2.0.0 in the desktop versions of the game. Here's a short introduction! NOTE: Scr...
Controls Below, the list of controls for QWERTY keyboards. Note that the game also detects AZERTY keyboards. All controls can be changed in the in-game pause me...
I made a info graphic showing the 5 steps it takes me to create pixel art character sprites for my game. You can view it in full resolution here ...
This is a quick run through making a CG when you have basically poor drawing painting skills. I started with a piece of paper and a black thick pen, I sketched...
Agave Art Sweet has been tested on these Linux platforms: Ubuntu [22.04] Lubuntu [0.17.0] AppImage Programs To allow an 'AppImage' program to run on Linux you t...
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(credits to @ rulz from the GB Studio discord for this idea, he rules!) * The template, step-by-step guide and rom were updated to allow for the usage of variab...
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I've made a lot of progress on porting the game to MonoGame, but I know I haven't kept up with this devlog. So the development is actually a lot further along...
One of the great new features of GearHead Caramel is the ability to add your own content that will automatically be loaded and used by the game. If you check yo...
A continuación una guía parte por parte sobre cómo llegar al final de Pluto por si te atascas o por si quieres ver simplemente de qué va. Recuerda que en cu...
Goblins! VR: Implementation bits and pieces Part 1: Hi-Fi and Cassette function This post goes over the UE4 Blueprint method used in Goblins! VR to create casse...
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In part one of the tutorial , we created an empty city scene and stuck an exit in it. In this part we will add a building, a shopkeeper, and a shop. You can dow...
Hello again, my good friends! Hope you all had a great week (yeah, I know, we live in crazy times...)! Today I will be walking you through my approach to compos...
Note : this tutorial was meant for the first release of the engine and is now completely obsolete. ===================== In this tutorial, we will see how to wr...
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What changed? This update features two new features: Attacking (minor) A crouch before you jump Attacking is a big part of the game, but I needed to prevent the...
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ENGLISH / INGLÉS Hello fellow hunters! First of all, happy New Year! I hope 2025 is filled with glory for all of you! Now, let’s dive into some secrets: If y...
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Since the controls are somewhat complicated for this game, the development team decided to write a quick tutorial about them. Get your beak ready to peck some k...
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