Tutorials Page 12
Take a look and see how to do a five-fish catch...
A ZX Spectrum 48k video game
Revision Game Version Overview Update version 1.2.0 introduces the Revision Game Version which is re-balanced version of the game. Generally in the Revision Gam...
log.[in] walkthrough This guide will teach you how to: Get both endings. This guide will NOT teach you how to: How to trigger secret events. Where to find all...
For those who can't beat Level 1 of our game, we made a tutorial. In a few words, you need to define what effect each ingredient makes. And then brew a potion t...
Hey! It's been a lmost a month since Delta Squared's launch, so what about making a guide about it? Wanna score more points? Let's see! Idea This is just a play...
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Creating cards can be a tedious process. Especially if you're mostly alone, and you prefer to work alone, continuously designing and redesigning cards can be ti...
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One of the great new features of GearHead Caramel is the ability to add your own content that will automatically be loaded and used by the game. If you check yo...
Introduction After The Rupture, the world went silent for hundreds of years. The magnificent structures our ancestors built were taken over by nature. At one po...
Hello there! Check this out: Isn't that cool? I have been wanting to share this Google Spreadsheets not-so-well-known feature, and its potential good use with G...
Take a look and see how to do a seven-fish catch...
A ZX Spectrum 48k video game
We have some fun news to tell you all! We are finally ready to show the process behind LevelHeaded and will be premiering the behind the scenes video on YouTube...
Huzzah! Guess who got a brand new router cause the old one just... died. did i doodle this just for the post? yes, yes i did. Without distractions, it has been...
With 10 endings to find in this game, it can be easy to take the wrong path and miss a few. If you've felt frustrated by missing that last one to complete your...
Take a look and see how to do a six-fish catch...
A ZX Spectrum 48k video game
Take a look and see how to do a one-fish catch...
A ZX Spectrum 48k video game
This is the third post in a four part tutorial series to help you work with TAA_CharacterPoses plugin. On part 1 we focused on Harold's default and dash poses...
For anyone that's stuck or would prefer not to solve the puzzles included in the game, below are all of the solutions. Don't read if you don't want anything spo...
Il Problema Alcuni giocatori trovano difficile rispondere alle domande poste dal Mondo e da alcune Mosse. Resistono, si contorcono, chiedono al Mondo di rispond...
In part one of the tutorial , we created an empty city scene and stuck an exit in it. In this part we will add a building, a shopkeeper, and a shop. You can dow...
8 directions movement is complex to do in GBA as it involves traveling distances smaller than 1 pixel, we are sharing our solution, and we hope we can help you...
In many strategy games is common to have multiple controllable units. A cool mechanic to have in these situations is to allow the player to select only one unit...
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Controls Below, the list of controls for QWERTY keyboards. Note that the game also detects AZERTY keyboards. All controls can be changed in the in-game pause me...
I made a info graphic showing the 5 steps it takes me to create pixel art character sprites for my game. You can view it in full resolution here ...
This is a quick run through making a CG when you have basically poor drawing painting skills. I started with a piece of paper and a black thick pen, I sketched...
Agave Art Sweet has been tested on these Linux platforms: Ubuntu [22.04] Lubuntu [0.17.0] AppImage Programs To allow an 'AppImage' program to run on Linux you t...
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I've made a lot of progress on porting the game to MonoGame, but I know I haven't kept up with this devlog. So the development is actually a lot further along...
(credits to @ rulz from the GB Studio discord for this idea, he rules!) * The template, step-by-step guide and rom were updated to allow for the usage of variab...
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A continuación una guía parte por parte sobre cómo llegar al final de Pluto por si te atascas o por si quieres ver simplemente de qué va. Recuerda que en cu...
Hello all. I am back with more help, and tutorials. I have covered making a better Itch.io page in my last tutorial. https://galaxywave.itch.io/heavens-heroes-u...
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COMBO VIDEO OF MAKOTO Showing some possibilities of Makoto in this new project of FanGame! Makoto 8 bits theme by Mentlegen's Music DOWNLOAD NOW!! WINDOWS ONLY...
Goblins! VR: Implementation bits and pieces Part 1: Hi-Fi and Cassette function This post goes over the UE4 Blueprint method used in Goblins! VR to create casse...
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Hello again, my good friends! Hope you all had a great week (yeah, I know, we live in crazy times...)! Today I will be walking you through my approach to compos...
What changed? This update features two new features: Attacking (minor) A crouch before you jump Attacking is a big part of the game, but I needed to prevent the...
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Starting from version 0.5.8.199, we no longer package the image assets with the release. Below is a guide to help you install the images: Method 1: Download the...
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Since the controls are somewhat complicated for this game, the development team decided to write a quick tutorial about them. Get your beak ready to peck some k...
Introduction Rotation is everywhere, and you can use it in many, many scenarios. A ball, a falling structure, a projectile, etc. The case study for this tutor...
How to add your own domain names? Domain names are names of websites. To add a name for all types of work go to [Click Tycoon's Folder]\assets\lists\ . Then ope...
I'm going to show you my process for drawing a dungeon with these tiles. First of all, remember that you can adjust the size of the "find drawing" window. Drag...
Sorry for the wait! Here's a guide to getting all 6 endings and unlocking all the CGs! Note: Nix's route is entirely controlled by his 'desperation points', the...
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Heya! OFFICIAL GUIDE AVAILABLE As of 8/1/21, we've published at 14-page guide featuring an overview of the game's design, a list of endings, and a walkthrough f...
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How to draw isometric I got asked on Reddit how I did the isometric rendering for Hallways , so I'll try to explain. Disclaimer: I learned coding by trying stuf...
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To create a game in PICO-8 you just need to write some code into the functions _init, _update and _draw and the engine will take care of the rest for us. It is...
Here's a guide on how to get every ending in 1DD. I'm putting this here now because it may be helpful for returning players to progress quickly in order to unlo...
Hey there guys! As promised, today I will show you my approach while composing the first track to this game music pack - a town theme. We will be going through...
SECTION 7: FINAL ENDING SPOILERS AHEAD Solution: At the tavern, speak with the stranger in dark cloth. Light up his cigarette with your lighter. Discuss and men...
Hi, We wrote a new Phaser Editor 2D tutorial to show the new features of the Scene Editor. Create tilemaps (that are not yet supported) and resuable objects, ar...
This is a guide for those of you that are stuck with downloading game and opening it on windows. I'll post a MAC one soon...
Hello!! It's been a while since I've updated this game (the russian translation is now one month old, yaaay), but I saw that some people were struggling ith the...
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