Tool Tutorials Page 3
Note : this tutorial was meant for the first release of the engine and is now completely obsolete. ===================== In this tutorial, we will see how to wr...
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Hi, We wrote a new Phaser Editor 2D tutorial to show the new features of the Scene Editor. Create tilemaps (that are not yet supported) and resuable objects, ar...
Basic Settings In basic settings you have only two fields: Object to Spawn - Here you select the prefab to be spawned Show Debug Log - Toogle on/off debug.log m...
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OpenMOBA has been ported to run on UETOPIA. This is an open source, blueprint based game that uses Unreal Engine. If you are interested in building your own M...
In this second part, we cover how to spawn platforms of different types randomly and link them using pointers! I know pointers are scary but don't worry, you...
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Filters --------------------------------------------------------------- The filter implementations used in this version have been included to work with this plu...
wetcircuit made some really great video tutorials for skinn. The fixes in 0.7 should help with some of the issues in the video(s). Check out Cutscene Artist's c...
Did you know you can add, track and change any variables you want in your text-engine adventure games? In this post, I will show you how! A disk in text-engine...
Create PBR materials and paint 3d models
2D Collision: https://developer.mozilla.org/en-US/docs/Games/Techniques/2D_collision_detection WebSocket: https://gist.github.com/martinsik/2031681 Arrays: http...
Developers are starting to see the benefits of supporting user-generated content , or mods, in their games - they've been proven to extend the shelf-life of gam...
Hi everyone! Glad to say that we have documentation now. It covers all nodes in the node editor and major features in the painter. It will extend with new featu...
HAUPTMENÜ Im Hauptmenü befindet sich auf der linken Seite 3 blaue Auswahlfelder für das aktuelle Modell. Jedes Modell (Chassis, Akku, Motor) welches neu ange...
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In the last devblog, we implemented a basic AI Guard that patrol in 2 points. Today we are going to improve this system and add as many patrol points as we want...
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We are going to implement a generic UI to handle messages when the player interacts with an object, and for a dialogue system. In this first tutorial we are goi...
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Preface I’ve been lurking around GlazeWM and Komorebi ’s Discord servers for some time, mostly for seeing how others make use of a tiling window manager. In...
This is the last episode!! In this episode we are going to return to procedural animations and create a new one where the robot is holding a gift in its hands a...
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In this first tutorial , we prepare the basic project. This is what you are learning: Prepare the basic project taking advantages from the C++ top down templat...
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Just released my last tutorial for the Swiss Army Server, it's about deploying the server online so that you can make your game public!...
I recently posted a training post with the basics, this lesson is not required to learn, but it will help to make your script more beautiful, or rather change t...
In this new episode, we continue adding more behaviour to the AI, this time we include hearing perception; Now the guard can sees us and hear us! Steps we to fo...
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First tutorial, I show you how to create the basic project: - Import a character including animations from Mixamo: https://www.mixamo.com/ - Prepare the charact...
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Best way to 3D level design in Godot? We are going to use 2 tools to make our levels in Godot: TrenchBroom + Qodot TrenchBroom (or TrenchBroom 2, or TB) is a fr...
In this episode, we continue with our dynamic dialogue system, we will have endless lines of dialogue for an NPC and options to select for our player! Steps: Up...
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Final episode: - We spawn coins pickups on top of the platforms - We use the Animation Timeline to add a scaling effect on the coin - We add Rotating Component...
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In this episode, we continue with our dialogue system , this time we are going to animate the text on the UI, with the option to skip the animation! Steps: Add...
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I'm just putting this here so you don't have to go off site to look at it...
In this new episode we are going to do something easy and fun, camera transitions and triggers!...
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In the previous episode we implemented a deadly laser .... the poor robot can get past that part, don't worry in this one we are going to solve that! How? you m...
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In the previous episode, we improved our AI Guard patrol and added as many patrol points as we wanted. In this new episode, we are adding perception! Our AI Gua...
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In this episode, we are adding extra elements to the dialogue system. We will add an event delegate to handle when a dialogue ends. We will combine the dialogue...
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On this episode, we use an exciting gameplay technique: Weighted probability for random items! We improve the game controller and how we spawn random platform...
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Story Maker and its use This application is quite simple, but at first you may not understand where to click, how to connect, etc. Creating a block and changing...
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Today we are entering a very exciting field, AI! In this tutorial, we are adding a basic AI Guard, and play around with behaviour trees =) This is one of my fav...
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In this episode we: - Add a "dead" animation for our robot, after all, we have a dangerous deadly laser.... No one can escape from this We combine the animation...
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We continue with the User Interface, and we add animations! We will create 2 new panels for the start game and end game state with cool animation...
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In this episode, we create the User Interface; we connect it with the game, and we close the game loop...
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In this episode, we are going to create a simple door which opens when the player interacts with it. We will base our door in the Interactive Base class, which...
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In this episode, we are going to add a cool effect on the interactive objects, Zoom In/Out when we are close to them! We will use the Interactive Base class, wh...
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Making realistic photos is very simple with AI Runner, but it fully dependent on the model and embeddings you choose. In this example I used the following setti...
2 files — 1.17.5
If you want the dialogue marker to be animated for things like videos and GIFs, you can overlay this GIF over the marker on the exported dialogue box in your vi...
itch.io provides a launcher application which is the best way to install and use AI Runner as it alerts you to the latest versions of AI Runner and allows you t...
2 files — 1.18.1
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Project (inspired by Ren'Py) for story driven games in Godot
Hey all! I've found a way to (sort of) allow higher resolution exports from the tool. Just click the fullscreen button in the bottom right corner pictured below...
A quick video tutorial on some of the ways to use the Prompt Builder tool to generate unique images...
2 files — 2.2.0
(This text is identical to the one contained in the Example Snippet file.) The following snippet contains event commands, which means that, once Clipboard Helpe...
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Enter - generate a new constellation 1 , 2 , 3 , 4 - select one of the preset styles [ , ] - make stars smaller or larger / - reset the size of stars N - toggle...
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