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Tool Tech Discussion Devlogs Page 3

Presented at /dev/games
1
Tech Discussion
On June 5th I attended /dev/games , a two-day game development conference held in Rome. I gave a talk about my 14-year journey developing nCine, sharing both ch...
How Our Palette Generator Algorithm Works
Tech Discussion
How Our Palette Generator Algorithm Works: A Deep Dive Many users have asked what happens "under the hood" when they use our online palette generator. It's not...
SetWindowRgn Shenanigans
Tech Discussion
Recently I did some experiments on cropping a window, to see if I can cleanly fit it into a “viewport” defined by Jwno. Along the way, I found an interestin...
MV Edition and switch to non-obfuscation
1
Tech Discussion
Hello There :) After discovering some issues with code-obfuscation I decided to provide the non-obfuscated versions of the plugin instead. Further I tested the...
2 files
How I created a procedural city
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2
Tech Discussion
A foreword In this article I will describe the steps I used to create a procedural city in the Unity game engine. I hope you find it at least mildly interesting...
Development Update #22
3
Tech Discussion
I’ve just published the Dev Update 22 , covering progress from January to August 2025. Some of the highlights: ⚡ Introspective Sort : Render queues can now...
Advanced Uses/Documentation
Tech Discussion
For those of you who want more control & have some knowledge of C# you can edit certain aspects of the console through script. Everything is done through the "L...
KTJ - Tools I Used
Tech Discussion
Chat-GPT Chat-GPT was a vital tool that I used to brainstorm ideas. I used it mostly to help me write code. Initially it started with writing the blueprint with...
1 file
Making an Atari ST Game Menu
2
Tech Discussion
My first computer was a C64. But my second one was an Atari ST, and it is the one I have the fondest memories of. It was there I really started making things, g...
Sandboxing Java Code, a Modern Approach
Tech Discussion
When I started work on this game engine, back in 2016, I'd been planning to eventually use a Java SecurityManager to allow code from mods to run in a reasonably...
New Feature: Access Control
Tech Discussion
Controlling access to features of the game is crucial, and I'm happy to announce this flexible solution. What can you do with it? Limited duration test period (...
CadEditor - history of the project
Tech Discussion
New article about history of CadEditor development. Available in English: https://steemit.com/utopian-io/@pinkwonder/cadeditor-history-of-the-project And in Rus...
Not Going to Use JBox2D
Tech Discussion
Well, I spent the last couple of days fiddling with API documentation and reading tutorials and to be honest, JBox2D is an absolute mess. It's API is absolutel...
How would you set up your metagame?
Tech Discussion
Metagame functionality was just announced on UETOPIA for Pro/eSports. I would like to engage the itch community to discuss what you all would like to see. If yo...