Tool Devlogs From Those You Follow Page 214
Hey everyone. Sorry about the long period without any releases, there was a bad case of scope creep for this particular release, which you can probably infer fr...
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Use this plugin to spawn enemies on the map instead of giving the player butterfly nervous feeling when walking across normal maps. Let exploration be fun not p...
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Bug fix Fix light theme colors. The light theme contained some colors of the dark one. New features New Feedback Added loading bar when the application is compu...
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Hello, after some valuable feedback I have to note, that in RPG Maker MV you might have to update your NW.js so the vibrations of the gamepad work properly. Thi...
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Changelog v0.4.1 Features: -Added Dashboard Detection, making it easier to interact with the SteamVR Dashboard while the handheld is enabled (This can be disabl...
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Core Features: - Easy to setup plug and play solution - This tool was developed with ease of use in mind, once the package has been imported if you're using the...
Issues with terrain configuration not being parsed has been resolved. Terrain effects should apply normally...
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improved backwards compatibility adaptive icon support fixed compass not working on Android 9 some small improvements...
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As for day 15/03/2020 following things are done: -modal ui, which is capable of modifications to the config file -system wide raw input for both keyboard and mo...
Hi all, this plugin was updated to version Alpha R2 today! This update adds a new Custom layout option for the Actor Window. Previously, I was going to make thi...
Updated to love 11.3...
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Batch tool for export .love and .exe of your Love2D Games
Version 2.0.0 - 08/21/2021 Changed the plugin command name. Need Eli Book 4.0.0 now...
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Video tutorial released...
Custom status scene, node based advancement, expanded level cap
MV port of the Word Edit Plugin is now out! Happy devving :)...
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PW Helper 1.2.0 Novidades ✨ Reformulação completa do combar customizado! Agora os comandos podem ser agrupados para facilitar organização, ajustes e compr...
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Fixed bugs- Persistence was not working on Multiple Firebase Projects Included more Logs for Debugging...
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Changelog v0.5.1 UI Art Update (3/31/2024) This update not only introduces new pixel art graphics by the developer ZanyCat to the bindings UI and input overlay...
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Another tree created in less than 5 minutes!! Yep, just showing off now, so why don't you! =D Check out my tweet https://twitter.com/RoRamsay/status...
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Adjustment/Fix: Changed how battler turn order is sorted. New: Delay Power parameter for skill/item, allows for applying negative turn order speed. Default valu...
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Changes: Improved Hotkeys Hotkeys now work simultaneously and their effects will be combined Layers now default to "No Change", and you can set the option to "H...
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I have just released a video showing all the features of Unity Optimizer. Unity Optimizer helps Unity video game developers to optimize their game by reducing t...
Features Added quest starter items. Added conditional loot on monsters. Added a death screen. Updated the demo game with a new quest that can be initiated by a...
Updated the tool to allow resetting Catto Boi - Journey to Catto Land ...
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Prefabs now work properly!! I finally got around to fixing the issue that made prefabs no longer be linked when placing them. Now, any references to prefabs wil...
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Fixed a panic when configuring text-to-speech...
6 files — 0.1.1
Minimalist and ergonomic MIDI sequencer
Hi, I'm planning to redo everything from scratch. It will be a long process but if you have specific needs or ideas, it's the perfect timing ;-) Thanks...
A Name Generator feature has been added that pulls from a list of hundreds of thousands of options to randomly generate names for people, towns, shops, and ship...
Fixed an issue when getting the parameters from an enemy that doesn't have class. Follow changes of Class Curves...
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After 7 months, and more than 316 hours of hard work, we have liftoff. Jetfuel Game Engine has been released. This project has been in the works for a while, si...
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Hello everyone ! Today I release Zend version 1.4. It feature a new surface system allowing more flexibility to game designer and lever creators. I also reworke...
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I discovered this evening that version 0.22.0 Alpha introduced a bug that was causing a hard freeze/lock-up at exit under Windows. This bug is now fixed...
2 files — 0.22.3-Alpha
Removed old code for dead check. Caused crashing for special battle end condition...
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Hi! A properly signed and notarized installer is now available for macOS. Hopefully this will make the install/update process straightforward for mac users. Ple...
Hello everyone, I've been working on this tool over the past few weeks, and it’s currently undergoing a complete remake. I'll be sharing details about the new...
Hello! Once again a new build is up, and it has some nice features I'd like to cover: New command-line launch options for booting directly to disc - you can use...
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You can now drag and drop a file onto the window to execute it Increased maximum speed Added FPS and execution speed to information screen Added custom error ha...
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This small update fixes a few small visual bugs in the block chooser dialog and adds one new feature: actors are now saved and loaded when worlds are saved and...
2 files — 0.11.0-Alpha
There was no change in codes. Just the Free MZ Version of the plugin has two console logs around the code that I forgot to remove...
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We fixed 2 player support on console. It worked in some emulators before but on hardware now. New things: In BootDreams if you choose Alcohol120% Then go to Ext...
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i decided to revisit this project since Inktober is upon us. just a few minor changes: added a few more prompt terms. refactored the code for choosing terms at...
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What's new: Texture resolution is now clamped to your hardware capability Added a setting to open the storage folder after generating Cleaned up UI UI can now b...
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On 2022-07-10 I did a silent hotfix 0.19.13, this is the missing post on that and a little update. Riina ( https://twitter.com/RiinaDeynara ) contacted me over...
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For 2 reasons: I don't use GDevelop anymore nor do i want to Accurate physics are impossible. You can't make a custom platformer object with the built-in event...
Fixed more snapping issues... hopefully fixed forever now haha!...
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Just a fix for a bug that only occurred when using Yanfly's CTB plugin in conjunction with this one. No need to update MZ here...
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adaptive icon support some bug fixes and small improvements...
Added ability to Scale Preview while Animating + a few minor tweaks. User Guide updated to reflect changes. I want to leave this alone until the Jam's complete...
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